Enables fog table emulation. Direct3D specifies that an NVIDIA GPU (graphics processing unit) capable of Direct3D hardware acceleration should be able to implement either vertex fog or table fog.

Note: Some games do not correctly query the Direct3D hardware capabilities and expect table fog support. Enabling this option ensures that such games run properly with your NVIDIA GPU.


Forces the hardware to automatically adjust the depth of its Z-buffer to the depth requested by the application.

Note: Unless your work absolutely requires a specific Z-buffer depth, it is better to keep this option enabled. If this option is disabled, only those applications with working Z-buffer depths that match those of the current hardware configuration can run.


Enables an alternate technique for depth buffering.

Enabling this option lets the hardware use a different mechanism for depth buffering in 16-bit applications, which can produce higher quality rendering of 3D images.


Enables the NVIDIA logo in Direct3D.

Enabling this option displays the NVIDIA logo in the lower corner of the screen while Direct3D applications are running.


Your NVIDIA GPU can automatically generate mipmaps to increase the efficiency of texture transfers across the bus and provide higher application performance.

Note: However, some applications may not be displayed properly when auto-generated mipmaps are enabled. To correct any problems, reduce the number of automatically generated mipmap levels until the images are properly displayed. Reducing the number of mipmap levels often eliminates texture misalignment or "seaming," but at the expense of some performance.


Adjusts the Level of Detail (LOD) bias for mipmaps.

A lower bias provides better image quality, while a higher bias provides increased application performance. You can choose from five preset bias values, varying from "Best Image Quality" to "Best Performance".


Shows a list of the custom settings (or "tweaks") you have saved.

To activate the setting, select an item from the list and click Apply.


Click to save the current settings (including those set in the More Direct3D dialogue box) as a custom "tweak". Saved settings are then added to the adjacent list.

Once you have found the optimal settings for a particular Direct3D game, saving the settings as a custom tweak lets you quickly configure Direct3D before starting the game and eliminates the need to set each of the options individually.


Click to delete the custom setting currently selected in the list.


Click to restore all settings to their default values.


Click to display a dialogue box where you can customise additional Direct3D settings.


Move the slider to change the hardware texture-addressing scheme for texels (texture elements).

Changing these values changes where the texel origin is defined. The default values conform to Direct3D specifications. Some software may expect the texel origin to be defined elsewhere. The image quality of such applications improves if the texel origin is redefined.

Use the slider to adjust the texel origin anywhere between the upper-left corner and the centre of the texel.


Allows the NVIDIA GPU to utilise up to the specified amount of system memory (in addition to the memory installed on the graphics cards itself) for texture storage.

The maximum amount of system memory that can be reserved for texture storage is calculated based on the amount of physical RAM installed in your computer. The more system RAM that is available, the higher the value you can set.

Note: This setting applies only to PCI graphics card, or AGP graphics cards running in PCI-compatibility mode.


Specifies how vertical synchronization is handled in Direct3D.

•	Always off always disables vertical synchronization in Direct3D applications.

•	Off by default keeps vertical synchronization disabled unless an application specifically requests that it be enabled.

•	On by default keeps vertical synchronization enabled unless an application specifically requests that it be disabled.


Limits the number of frames the CPU can prepare before the frames are processed by the GPU when Vertical Sync is disabled.

Note: In some cases, the greater the number of pre-rendered frames allowed, the greater the "input lag" may be in response to devices such as joysticks, gamepads, or keyboards. Reduce this value if you experience a noticeable delay in response to the input devices connected to your computer while playing games.


Disables driver support for enhanced instructions used by certain CPUs.

Some CPUs support additional 3D instructions that complement your NVIDIA GPU and improve performance in 3D games or applications. This option lets you disable support for these additional 3D instructions in the drivers, which can be useful for performance comparisons or for troubleshooting.


Allows the driver to export stereo pixel formats so that OpenGL applications can use stereo and enable the stereo shutter glasses.


Allows the driver to export overlay pixel formats so that OpenGL applications can use overlays.


Allows the OpenGL driver to allocate one back buffer and one depth buffer at the same resolution of the display.

•	When the option is enabled (checked), OpenGL applications that create multiple windows use video memory more efficiently and show improved performance.

•	When the option is disabled (unchecked), the OpenGL driver allocates a back buffer and depth buffer for every window created by an OpenGL application.


Sets optimal settings for the selected OpenGL application. Click the list box arrow to display a list of applications and then select one.


Determines whether textures of a specific colour depth should be used by default in OpenGL applications.

•	Use desktop colour depth always uses textures of the colour depth at which your desktop is currently running.

•	The Always use 16 bpp and Always use 32 bpp options force the use of textures of the specified colour depth, regardless of your desktop settings.


Determines the buffer-flipping mode for full-screen OpenGL applications. You can choose from the block transfer method or auto-select.

Auto-select allows the driver to determine the best method based on your hardware configuration.


Specifies how vertical synchronization is handled in OpenGL.

•	Always off always disables vertical synchronization in OpenGL applications.

•	Off by default keeps vertical synchronization disabled unless an application specifically requests it to be enabled.

•	On by default keeps vertical synchronization enabled unless an application specifically requests that it to be disabled.


Click to save the current settings as a custom "tweak," which is then added to the adjacent list.

Once you have found the optimal settings for a particular OpenGL application, saving the settings as a custom tweak lets you quickly configure OpenGL before starting the application and eliminates the need to set each option individually.


Move the slider to adjust the Brightness, Contrast, or Gamma values for the selected colour channel.

The colour correction settings are used to compensate for variations in luminance between a source image and its output on a display. When you are working with image processing applications, adjust the colour correction settings to provide more accurate colour reproduction of images (such as photographs) on your display.

Also, many 3D-accelerated games may appear too dark to play. Increasing the brightness and/or the gamma value equally across all channels makes these games appear brighter and more playable.


Click the list box arrow to select the colour channel controlled by the sliders. You can adjust the Red, Green, or Blue channels individually or all at once.


Digital Vibrance gives you more control over colour separation and intensity, enabling brighter and clearer images in all of your applications.

Use the slider to set these Digital Vibrance levels: Off, Low, Medium, High, and Max


Displays a graphical representation of the colour curve. This curve changes in real time as you adjust the contrast, brightness or gamma.


Select this option if you want to automatically apply the colour adjustments you made during your next Microsoft® Windows® session (i.e., after restarting your computer).

Note: If your computer is running on a network, the colour is adjusted after you log on to Windows.


Displays a list of the custom colour settings you have saved.

To activate a setting, select an item from the list.


Click to save the current colour settings as a custom setting. Saved settings are then added to the adjacent list.


Click to delete the custom colour setting currently selected in the list.


Click to restore all colour values to the hardware factory settings.


Adds the NVIDIA Settings icon to your Windows taskbar.

1.	The icon lets you apply any of the custom Direct3D, OpenGL or colour settings "on the fly" from a convenient pop-up menu.

2.	The menu also contains items for restoring default settings and accessing the Display Properties dialogue box.


Click to choose the icon you want to use to represent the NVIDIA Settings in the Windows taskbar.

1.	Select the icon you want displayed from the list.

2.	Then click Apply to update the icon in the taskbar.


Enables nView Desktop Manager by adding the nView Properties option to the desktop menu.

Right-click on your desktop, then click nView Properties to display the nView Desktop Settings page.


Click to open the nView Desktop Settings page after enabling the Enable Desktop Manager option.

The nView Desktop Settings page lets you configure a variety of Desktop Manager features for single and multiple desktops and displays.


These options allow you to determine the placement of the image on your flat panel display when it is used at resolutions lower than the maximum supported.


Use the arrow buttons to adjust the position of the desktop on your display.


Click to reset the desktop to its default position for the current resolution and refresh rate.


Select the display (monitor, digital flat panel, or TV), depending on the displays that your NVIDIA GPU-based graphics card supports.


Click to open a window where you can customise the settings for the active display.


Click to indicate the current format and country settings used for TV output.


Click to open a dialogue box where you can specify a particular TV output format.


This list lets you select the TV output format based on the country where you live.

Note: If your country is not in the list, select the country closest to your location.


Click to specify the type of output signal being sent to the TV.

If you have the proper connector cable, S-Video output generally provides higher quality output than Composite video output.

If you are not sure about the type of signal to specify, choose the Auto-select setting.


Click the arrow buttons to adjust the position of the desktop on the TV.

Note: If the TV picture becomes scrambled or goes blank due to over adjustment, simply wait 10 seconds. The picture automatically returns to its default position, and you can begin your adjustments again. Once you have positioned the desktop where you want it, click Apply to save the settings before the 10-second interval has elapsed.


Click to reset the desktop to its default position on the TV for the current resolution.


Move the slider to adjust the brightness of the TV image.


Move the slider to adjust the contrast of the TV image.


Move the slider to adjust the colour saturation of the TV image.


Move the slider to adjust the amount of flicker filter you want applied to the TV signal.

Note: It is recommended that you completely turn off the flicker filter for DVD movie playback from a hardware decoder.


Use these controls to adjust the quality of video or DVD playback on your display.

You can independently control the brightness, contrast, hue and saturation to achieve optimal image quality when playing back videos or DVD movies on your computer.


Adjusts the core and memory clock frequencies of your NVIDIA GPU.


Sets the core clock speed of your NVIDIA GPU.


Indicates the core clock speed in Megahertz.


Sets the clock speed of the memory interface on your graphics card.


Indicates the clock speed of the memory interface in Megahertz.


Tests the new clock frequency settings for stability before applying them.

Note: You must test any new settings that differ from the manufacturer's defaults before they can be permanently applied.


Ensures that any changes you make to the clock frequencies are applied automatically each time Windows starts.

Note: You can bypass the automatic clock setting at startup by holding down the Ctrl key while Windows is starting. If your computer is connected to a network, hold down the Ctrl key immediately after you have logged on to Windows.


Resets all clock adjustment capabilities and forces a redetection of the graphics hardware before the controls can be re-enabled.

Note: It is recommended that you perform a reset any time you flash the BIOS of your graphics card with an updated BIOS image.


nView Standard is a single-display mode. Use this mode if you have only one display attached to your NVIDIA GPU-based graphics card.


nView Clone mode displays an exact copy of the primary display on the secondary device.


nView Horizontal Span mode lets you extend the Windows desktop across two displays horizontally. In this mode, the two displays combine to form a wide, spanned display surface, which is useful when viewing items that are wider then a single display.


nView Vertical Span mode lets you extend the Windows desktop across two displays vertically. In this mode, the two displays combine to form a tall, spanned display surface, which is useful when viewing items that are taller then a single display.


Display a graphical representation of your nView display configuration.

•	Click a display image to select it as the current display.

•	When you right click the display image, a pop-up menu appears from which you can make adjustments to the associated displays and access the Colour Correction tab.


Click to lock the current pan position on the secondary Clone mode display.

This lets you effectively freeze the virtual desktop at a certain position, which is useful for presentations or fine-detail work in applications.


To select the area of the video screen that you want to zoom, click the centre or arrow icons. Once selected, you can zoom to that portion of the screen by moving the zoom slider below.


Move the slider to zoom in on or out of the selected are of the video playback screen.


Click the list box arrow and then select either Primary display or Secondary display, depending on the display where you want to play video in full-screen mode. To disable full-screen mode, select Disable.


Forces the overlay software to use bus mastering.

Note: It is recommended that you leave this option unchecked unless you experience problems with video playback, such as image corruption or no video image at all.


Shows the type of display you are using with the selected graphics card.


Click to display the device and driver properties for this display.


Lists the refresh rates available for this display. A higher refresh frequency reduces flicker on you screen.


Specifies whether the list under Refresh Frequency includes modes that are not supported by your display.

Caution: Choosing a mode that is inappropriate for your display may cause severe display problems and could damage your hardware.


Specifies that the display corresponding to the icon you selected above is the primary display.

When you start your computer, the logon dialogue box appears on the primary display. Most applications windows, by default, appear on the primary display when you initially open them. The primary display contains the top left corner of the desktop.


Displays all current nView displays. If more than one device is connected and you have switched to a mode other than Single display, you can select the display that you want as the current display.

You can also click on the display image above to select it as the current display.


Click to set up or change settings related to the output device used for the current display.


Click to detect all displays connected to your graphics card.

Note: Use this feature if you have plugged in any displays after the NVIDIA Display control panel was opened.


Select this option if you have a display connected to the secondary display connector that is not being detected. This is useful for older displays or displays connected with BNC connectors.


Click to access additional features of your NVIDIA GPU.


Click to access the NVIDIA Web site for the latest information and drivers for your NVIDIA GPU.


This information details the hardware aspects of the currently selected NVIDIA GPU.


This information details selected aspects of your system that could affect overall graphics performance.


List of the files, including their descriptions and versions, being used by your NVIDIA GPU.


Disables antialiasing in 3D applications.

Note: Select this option if you require maximum performance in your applications.


Enables antialiasing using the 2x mode.

Note: This mode offers improved image quality and high performance in 3D applications.


Enables a patented antialiasing technique available in the NVIDIA GeForce GPU family.

Note: Quincunx antialiasing offers the quality of the slower, 4x antialiasing mode, at nearly the performance of the faster 2x mode.


Enables antialiasing using the 4x mode.

Note: This mode offers higher image quality at the expense of some performance in 3D applications.


Enables antialiasing using the 4x, 9-tap (Gaussian) mode.

Note:  This mode offers higher image quality but at the expense of some performance in 3D applications.


Enables antialiasing using the 4xS mode. This mode offers higher image quality than 4x mode but at slightly lower performance in 3D applications.

Note: This setting affects only Direct3D applications. When running OpenGL applications, OpenGL uses the next capable antialiasing setting — i.e., the option setting found immediately preceding the 4xS setting.


Automatically enables the optimal antialiasing settings for those 3D applications that support antialiasing.


Lets you manually select the antialiasing mode to be used when running your 3D applications.


Displays information about the current AGP settings on your computer.


Manually select the AGP rate used by the graphics subsystem.

Note: If you are not sure the AGP rate to use, leave this checkbox unchecked. The system then automatically determines the optimal AGP rate.


Move the slider to manually select the AGP rate to be used by the graphics subsystem.


Select the method by which the driver manages the video memory allocated from system memory.


Specify the amount of system memory used in conjunction with the method specified by the current frame buffer mode.


Specify the frame buffer memory management strategy when using the dynamic frame buffer mode


The NVIDIA PowerMizer feature lets you regulate the power consumption of your GPU.

You can either conserve battery life by setting Maximum Power Savings or take advantage of the full graphics performance of your NVIDIA GPU by selecting Maximum Performance.


Allows graphics cards with multiple outputs to be treated by Windows as though they were separate, individual graphics cards installed in your system.

Note: Enabling this option lets you select an independent resolution and/or colour depth for each display connected to the multi-display graphics card.


Click to open a dialogue box where you can customise additional OpenGL stereo and overlay settings.

Note: This option is enabled only when you activate the "Enable quadbuffered stereo API" option in the first list box on this panel.


Enables overlays in OpenGL.

Some applications (for example, Softimage3D) require overlay planes. Overlay planes are used as a paletted surface in addition to the normal colour (RGB) buffer. Overlays are especially useful for overlapping drawing areas that are independent of the 3D image itself, such as menus and cursors. Overlays are supported in 16-bit and 32-bit colour modes.

Note: OpenGL stereo and overlays cannot be used simultaneously. Overlays need additional onboard graphics memory and may not be available under all resolutions. You may want to reduce the resolution or colour depth if you have problems accessing overlay functionality.


Enables stereo in OpenGL.

To run stereo applications with shutter glasses or other hardware, the NVIDIA driver exports OpenGL stereo pixel formats and organises memory to allow stereoscopic and monoscopic applications to be used simultaneously.

Note:  Enable this option only if it is necessary. Some applications automatically choose a stereo format while other applications may not function properly in a stereo pixel format.

Note:  OpenGL stereo and overlays cannot be used simultaneously. Stereo viewing requires additional onboard graphics memory and may not be available under all resolutions. You may want to reduce the resolution or colour depth if you have problems viewing in stereo.


The NVIDIA driver supports a variety of stereo hardware. If you use stereo hardware other than the default, select a display mode from the list box.


Use shutter glasses: Enable this option only if you use an ELSA 3D REVELATOR™ or compatible adapter. These adapters will translate the display signal to the standardised 3-pin-DIN used by most of available stereo hardware.

Note: You don't need to use the adapter if your graphics card has a built-in 3-pin-DIN connector!


User vertical interlace monitor: Enable this option if you have an auto-stereo flat panel connected to your graphics card.


Use nView Clone mode: Enable this option if you have passive stereo hardware. To use this option, you need to have connected the projectors to a dual-display graphics card based on an NVIDIA GPU and enabled nView Clone mode from the nView Display Mode tab. One display will show the left eye of the image, the other display the right eye.

Note: This option is only available on dual-display (or multi-display) graphics cards.


Use on-board DIN connector: Enable this option if your graphics card has a built-in 3-pin DIN connector. In this case, you do not need extra adapters such as those shipped with StereoGraphics glasses. You can connect any stereo hardware using the 3-pin-DIN connector directly to the graphics card.


Use blue-line code for StereoGraphics StereoEyes: Enable this option if you use an adapter shipped with StereoGraphics StereoEyes or compatible products. These adapters translate the display signal to the standardised 3-pin DIN connector used by most of available stereo hardware.

Note:  You don't need to use the adapter if your graphics card has a built-in 3-pin DIN connector!


In case you cannot view a stereo effect, select this option to exchange the left and right images.

Note: In general, you may need to enable this option only on vertical interlace displays and in passive mode.


This option sets aside as much memory as possible for use by texture maps. This can increase performance for highly texture-intensive applications but at the expense of a minor amount of performance for non-textured applications.


Sharpens textures when running 3D applications with antialiasing enabled. This can help improve image quality.


Move the slider to set the degree of anisotropic filtering applied to textures. The highest setting provides the best image quality while the lowest setting allows for maximum performance.


Forces the detection of a TV connected to the graphics card, even though the NVIDIA Display control panel does not show that one is currently connected. This is useful in situations where the particular TV model attached does not properly load the signals that allow the graphics card to detect its presence.

To enable the TV settings:

1.	Select the check box and click Apply

2.	Restart your computer when prompted. Once you log back in, you can use the TV controls.


Landscape is the "default" desktop mode.


Portrait results in a 90-degree rotation.


Inverted Landscape results in a 180-degree rotation.


Inverted Portrait results in a 270-degree rotation.


You can use the right arrow (->) button to perform rotation options below. Or you can click circular arrow on the right top and Move it in the direction of the rotation.


You can use the left arrow (<-) button to perform the rotation options below.


Determines advanced rendering options when using multiple displays and/or different classes of NVIDIA GPUs.

Note: Multi-display hardware acceleration options do not apply when using nView Multiview mode in Windows NT 4.0.

•	Single-display mode: If you have only one active display, this is the default setting. You can also specify this setting if you have problems with the "multi-display" modes explained below.

•	nView Clone/Span mode: This is the default setting when your nView display configuration is set to nView Clone mode or nView Span mode. If multiple NVIDIA GPU-based graphics cards in your system are in use with active displays, this setting is replaced by one of the "multi-display" modes described below.

•	Multi-display compatibility mode: This mode is available if you have two or more active displays when running in nView Dualview mode or if you are using different classes of NVIDIA GPU-based cards.

•	Note: When this mode is in effect, OpenGL renders in "compatibility" mode for all displays. In this mode, when different classes of GPUs are in use, the lowest common feature set of all active GPUs is exposed to OpenGL applications. The OpenGL rendering performance is slightly slower than in single-display mode.

•	Multi-display performance mode: This mode is available if you have two or more active displays when running in nView Dualview mode or if you are using different classes of NVIDIA GPU-based cards.

•	Note: When this mode is in effect, OpenGL renders in "performance” mode for all displays. As in "compatibility mode", when different classes of GPUs are in use, the lowest common feature set of all active GPUs is exposed to OpenGL applications. However, the rendering performance is "faster" than in compatibility mode, although switching or spanning displays may result in minor transient rendering artifacts.


Enables conformant OpenGL texture clamp behavior.

Texture clamping refers to how texture coordinates are handled when they fall outside the body of the texture. These can be clamped to the edge or within the image.


Links the degree of rotation you specified for the video overlay on the Primary display to the Secondary display. This means that the degree of rotation you choose on the NVRotate page is reflected on both the Primary and Secondary display devices.


Zoom control lets you zoom into the rendered video.

Click the list to select the display to zoom.

•	Video Mirror sets the zoom selection to the secondary display on which the video mirror is rendered.

•	Both applies the zoom selection to the both the primary and the secondary display on which the video is rendered.


Enables the Heat Indicator warning dialogue box.

When the value of the NVIDIA GPU core temperature matches the Core slowdown threshold value, the Heat Indicator dialogue box automatically appears describing the situation and the actions that have been taken to prevent possible damage to any particular GPU(s) in your system.


This is the current temperature of the selected NVIDIA GPU (graphics processing unit) in your system.


This is the current temperature of the area surrounding the selected NVIDIA GPU in your system. This temperature varies greatly, depending on other heat sources located near the GPU.


Click the temperature unit (Fahrenheit or Celsius) in which to display the temperature values on this page.


This is the value at which the NVIDIA GPU will slow itself down to prevent overheating.

When this value matches the NVIDIA GPU core temperature value and the Enable Heat Indicator warning... option is enabled on this page, a dialogue box will automatically appear warning of the condition and the actions that have been taken to prevent possible overheating and damage to any particular GPU(s) in your system.


Displays the current NVIDIA GPU core temperature in the system tray.


This information describes the AGP-related capabilities of your system.


This section provides manufacturer identification and AGP capabilities of your computer’s mainboard chipset.


This section describes the AGP capabilities of your NVIDIA GPU.


This section summarises the AGP capabilities actually available for use in your system. Items listed are AGP features that are common to both the mainboard chipset and your NVIDIA GPU.


This setting lets you manually adjust the maximum AGP rate at which your graphics card operates.

Note: Adjusting this setting can cause your system to become unstable if the adjustment is for a faster setting than what was determined to be safe for your particular system configuration.


Select this option to enable AGP Fast Writes (FW).


Select this option to enable AGP Sideband Addressing (SBA).


Select this option to enable 2D command buffer caching.


This option lets you control the maximum number of outstanding AGP bus requests permitted to queue up.


Select this option to allow the system to choose the best setting for the maximum number of outstanding AGP bus requests.


Select this option to specify the maximum number of outstanding AGP bus requests.


Click to test the AGP configuration specified on this page. This test can determine if the selected settings cause any stability or performance problems.


Move the slider to set the degree of antialiasing to be used in Direct3D and OpenGL applications. Antialiasing is a technique used to minimise the "stair step" effect sometimes seen along the edges of 3D objects. Your selection can range from turning antialiasing completely off to selecting the maximum amount possible for a particular application.

•	Off disables antialiasing in 3D applications. Select this option if you require maximum performance in your applications.

•	2x enables antialiasing using the 2x mode. This mode offers improved image quality and high performance in 3D applications.

•	2xQ enables a patented antialiasing technique available in the GeForce GPU family. 2xQ (Quincunx) antialiasing offers the quality of the slower, 4x antialiasing mode at nearly the performance of the faster, 2x mode.

•	4x enables antialiasing using the 4x mode. This mode offers higher image quality at the expense of some performance in 3D applications.

•	4xG enable antialiasing using the 4x, 9-tap (Gaussian) mode. This mode offers higher image quality but at the expense of some performance in 3D applications.

•	4xS enables antialiasing using the 4xS mode. This mode offers higher image quality than 4x mode but at slightly lower performance in 3D applications. This setting affects only Direct3D applications.

•	6xS enables antialiasing using the 6xS mode. This mode offers higher image quality than 4xS mode. This setting affects only Direct3D applications.

•	8xS enables antialiasing using the 8xS mode. This mode offers higher image quality than 6xS mode for Direct3D applications and 4x mode for OpenGL applications.

•	16x enables antialiasing using the 16x mode. This mode offers higher image quality than 8xS mode.

Note: Availability of the above settings depends on the NVIDIA GPU-based graphics card you are using. Please consult your NVIDIA user documentation for details.


Use the slider to set the degree of anisotropic filtering for improved image quality. Enabling this option improves image quality at the cost of performance

•	Off. Disables anisotropic filtering.

•	1x. Results in maximum performance.

•	2x. Results in improved image quality at the cost of performance.

•	4x. Results in improved image quality at the cost of performance.

•	8x. Results in best image quality.

Note: Availability of the above settings depends on the NVIDIA GPU-based graphics card you are using. Please consult your NVIDIA user documentation for details.


Allows the Direct3D application to select its own refresh rate. The list box below is disabled when this option is enabled.


Allows the driver to override the refresh rate for Direct3D applications. The list box below is enabled when this option is enabled.


This list box lets you individually override refresh rates for each resolution.

Default means that the application’s refresh rate is used. Any other value means to set the refresh rate to the value for full-screen Direct3D applications.

To override a refresh rate:

1.	From the Refresh Rate column, click the word Default on the line that contains the Resolution for which you want to change the refresh rate. A list of values appears.

2.	Select a refresh rate and click Apply.


Sharpens the image quality by amplifying high frequency content.


Adjusts the power consumption from the battery relative to performance.


Adjust the power consumption from the A/C power source relative to performance.


This is the power source that is currently being used.


This is the current power level relative to performance.


This is the current battery charge level.


Use this TV Screen Size slider by moving it to the level that adjusts the screen size of your TV. For example, if you see a black border on your TV screen, you can use the slider to enlarge the TV screen to remove the border.

Note: The extreme right setting (move the slider all the way to the right) is optimal for DVD viewing.


Digital Vibrance lets you control the colour separation and intensity of images, which results in brighter and clearer video playback images.


Some movies (video images) might appear dark during playback. You can increase the Gamma value to brighten the image.


This page provides features to create and use custom display resolutions.


Click to add the customised mode entered in the mode edit area to the Custom Modes list.


Click to modify the currently selected entry in the Customs Modes list.


Click to test the customised mode in the mode edit area. This test will attempt to set the mode on the selected display and verify that it was set correctly.


Click to remove the currently selected entry in the Customs Modes list.


Select this option to allow modes smaller than traditional Windows desktop modes to be set on the selected display. This can cause the visible area of the display to possibly appear zoomed or to pan around the desktop, depending on the capabilities of the display.


Adjust the horizontal dimension (or the number of pixels in width) of the display mode being customised.


Adjust the vertical dimension (or the number of pixels in height) of the display mode being customised.


Adjust the vertical refresh rate of the display mode being customised.


Adjust the number of colours displayed (also termed bpp or bits per pixel) of the display mode being customised.


Choose one of the standard Windows display modes to use as a starting point in the mode edit area.


Lists the currently available customised display modes.


Lists the currently available display modes that can be set on the particular display. This list will only contain modes that can be physically displayed on this display, and may be smaller in dimension than those modes that can be set on the Windows Display Properties Settings panel.


Select this option to enable the optimal settings for viewing video content on the TV.


Adjusts the display timing maintaining the current aspect ratio.


Displays a graphical representation of your ClearView display configuration. Click a display image and move it to rearrange the display order.


This option selects the display configuration. Allowed options are the following:

•	1 x 2

•	1 x 3

•	1 x 4

•	2 x 2

•	2 x 1

•	3 x 1

•	4 x 1


Select the display to use as the preferred display. The preferred display can be refreshed as need by using the "Preferred Display Refresh" slider.


Use the mouse to select the preferred display. The display on which the mouse is currently placed will be treated as the preferred display for refresh purposes.


Use this slider to specify the number of times a preferred display is refreshed compared to the non-preferred displays.

•	1x specifies that the preferred display is refreshed only once per cycle.

•	2x specifies that the preferred display is refreshed twice, whereas the non-preferred displays are refreshed only once during a cycle.

•	3x specifies the preferred display is refreshed 3 times per cycle.


Helps you select the clock settings for:

•	Standard (2D) , which only affects the 2D applications

•	Performance (3D)  , which only affects the 3D applications


Selecting the Performance clock setting determines how fast your 3D applications run.


Selecting the Standard clock setting determines how fast your 2D applications run.


Determines the maximum clock setting that is safe on your system at this instant. The maximum clock setting determined here can vary on consecutive runs and depends on how well the system handles the auto-detection stress tests.


Allows an overlay to be created when in Span modes. (Some systems cannot handle creating overlays when Span mode is enabled; this option lets you counteract that limitation.)


Pushing this pin graphic causes the pop-up menu to remain open when the pushpin is pushed in. When you release the pushpin, the pop-up menu automatically closes and opens when the control panel window loses focus.


Lets you manually select the pan-scan resolution for a given display. If you select a pan-scan resolution, the driver will enter pan-scan mode with the given resolution, whenever possible.

Note: This setting will remain throughout system restarts.


Select this option when your display supports native rotation.

Note:  If your display does not support native rotation, checking this box will disable the rotation feature.


Select this option to override the application-selected anisotropic settings with user-selected anisotropic settings for 3D applications.


Select this option to enable Doublescan mode.

•	Doublescan mode greatly improves image quality at lower resolutions, which is most useful for full screen video or computer games.

•	Doublescan requires double the display bandwidth. For higher resolutions and refresh rates, the driver will automatically revert to standard mode when the double scanned mode exceeds display limitations.


Lets you add more than one custom mode with all supported colour depths.


Lets you add more than one custom mode with all supported refresh rates.


Displays available screen resolution settings for the display. Move the slider to select a different screen resolution.


Displays available colour settings for the currently selected screen resolution of the display. Click the control to select a different colour setting.


Lists special NVIDIA GPU events that have occurred and have been logged by the display driver. You can also view these events with the event log viewer.


Specify pixel formats to use for overlays in OpenGL.

•	Colour indexed overlays (8bpp): Use 8-bit paletted overlays.

•	RGB overlays (RGB555 format): Use 16-bit (RGB555) overlays.

•	Colour indexed (8bpp) and RGB555 format: Allow application to use either 8-bit paletted or 16-bit (RGB555) overlays.

Note: Overlays need additional onboard graphics memory and may not be available under all resolutions. You may want to reduce the resolution or colour depth if you have problems accessing overlay functionality.


Enables gamma correction for antialiased lines.

Gamma-corrected antialiased lines consider variances in the colour display capabilities of output devices when rendering smooth lines.


Indicates that the graphics card is used as the server that generates the frame lock synchronization signal.


Indicates that the rising (leading) edge is used to detect synchronization.


Indicates that the falling edge is used to detect synchronization.


Specify the amount of time (in microseconds) to wait before the frame lock graphics card generates the synchronization pulse.


In server mode, this is the rate (in Hz) at which the frame lock graphics card generates the output synchronization pulses.


Sync and connection status graphics display the current status of the frame lock card.

•	Sync ready specifies the synchronization signal from the NVIDIA GPU that is output.

•	Swap ready specifies the signal between NVIDIA GPUs that is used to synchronise all GPUs on the daisy chain.

•	Timing synchronization bit refers to the presence of a timing synchronization through the frame lock ports.

•	Stereo sync specifies synchronization from the VGA card. If there is no frame lock or house synchronization available, this synchronization is used.

•	In specifies the input connector for frame lock synchronization.

•	Out specifies the output connector for frame lock synchronization.

•	House sync specifies the synchronization signal received from the BNC connector.


Click to query the synchronization options and verify the connections. Results and current status are displayed.


Click to run a series of internal tests that calibrate the frame lock graphics card for optimal frame synchronization settings. Results and the current status are displayed.


Click to identify the associated displays.


Click the list box arrow and select either Primary or Secondary display, depending on the display on which you want to see the overlay video.


#Use this option to select the pair of displays on which the desktop will be shown.

The first icon represents your primary display and the second icon represents your secondary display.

The list shows all of the display pairs that can be used together.


Use this option to select how the desktop should be shown.

•	Single Display means show the desktop only on the primary display.

•	Dualview means show two different desktops, one on each display.

•	Clone means replicate the same desktop on two displays.

•	Horizontal Span means show one desktop stretched horizontally across two displays.

•	Vertical Span means show one desktop stretched vertically across two displays.


Enables desktop overlap across displays in nView Horizontal Span or Vertical Span mode. This lets you repeat a portion of the display image along the edges of neighboring displays when multiple displays are used to form a single desktop in Span mode.


Specifies the number of horizontal pixels to overlap when using the Desktop Overlap option in Horizontal Span mode.


Specifies the number of vertical pixels to overlap when using Desktop Overlap in Vertical Span mode.


Enables projected blending across "projector-based" displays. This lets you compensate for luminance artifacts when output from multiple projector-based displays is overlapped to form a single, seamless display image.


To select the display edges that you want to include in projected blending, click the arrow buttons along the edges of the screen image.


Specifies the number of pixels from the horizontal display edges to use in projected blending.


Specifies roll-off for the gradient used to introduce the Horizontal Luma value along blended horizontal display edges.

Range: 0 to 255 pixels. Using a large roll-off helps to reduce visible seams along display edges and simplifies display alignment, but may sacrifice some image quality.


Specifies the target Luma value for blended horizontal display edges.

Range: 0 to 255 pixels. The larger the number you specify, the brighter the image appears at blended edges.


Specifies the number of pixels from the vertical display edges to use in projected blending.


Specifies roll-off for the gradient used to introduce the Vertical Luma value along blended vertical display edges.

Range: 0 to 255 pixels. Using a large roll-off helps to reduce visible seams along display edges and simplifies display alignment, but may sacrifice some image quality.


Specifies the target Luma value for blended vertical display edges.

Range: 0 to 255 pixels. The larger the number you specify, the brighter the image appears at blended edges.


Exports desktop overlap and projected blending settings from the dialogue box to a file.


Imports desktop overlap and project blending settings from a file and populates the dialogue box with these settings.


Forces video mixing renderer (VMR) support. Choose this option if you do not see the full screen video on the selected full screen display.


Specifies high-resolution desktop scaling, which improves the desktop image quality.


In server mode, this is the rate (in Hz) at which the external synchronization generator pulses are being received through the BNC connector.


In server mode, this is the video mode associated with the external synchronization generator.


In server mode, this is the number of external synchronization generator pulses to receive before forwarding the synchronization pulse to client devices.


Move the slider to select the performance and quality enhancements settings for Direct3D and OpenGL applications.

•	High Performance results in the highest performance for your applications.

•	Performance gives you the best performance for your applications with good image quality.

•	Quality is the default setting that results in the best image quality for your applications.


Optimises the graphics on the TV for a particular application.


centres the graphics on the TV.


Optimises the TV for DVD playback.


Optimises the TV for desktop graphics.


Optimises the TV with custom settings.


Allows the application to select its own refresh rate. The list box below is disabled when this option is enabled.


Allows the driver to override the refresh rate for applications. The list box below is enabled when this option is enabled.


This list box lets you individually override refresh rates for each resolution.

Default means that the application’s refresh rate is used. Any other value means to set the refresh rate to the value for applications.

To override a refresh rate:

1.	From the Refresh Rate column, click the word Default on the line that contains the Resolution for which you want to change the refresh rate. A list of values appears.

2.	Select a refresh rate and click Apply.

When a refresh rate is overridden, Windows report the refresh rate as specified by the application but the displays will use the overridden refresh rate.


Click to query the synchronization options and verify the connections. Results and current status are displayed.


Enables this system as the client. When this option is enabled, the frame lock graphics card is used as the client that synchronises to the frame lock synchronization signal.


Specifies whether to include modes that are not supported by your display.

Caution: Choosing a mode that is inappropriate for your display may cause severe display problems and could damage your hardware.


Click to show all available customised modes for the currently selected screen resolution.


Displays available refresh rates for the currently selected screen resolution of the displays. Click the option to select a different refresh rate.


Displays the last screen resolution, colours, and refresh rate of the last attempted change.


Click to auto-adjust the custom resolution width. The width value must be a multiple of 8.


Click to select your display’s timing mode:

Auto-Detect is the "default" setting; it allows Windows to receive the proper timing information directly from the display itself.

Note: Some older monitors may not support this feature.

•	General Timing Formula (GTF) is a standard used by most new displays.

•	Discrete Monitor Timing (DMT) is an older standard still in use on some displays. Enable this option if your display requires DMT.

•	Coordinated Video Timing Standard (CVT) became the VESA standard on March 2003. CVT supports higher resolutions better than other timing standards.

•	Fixed Aspect Ratio Timing forces the displayed image to retain the aspect ratio of the mode rather than aspect ratio of the display.

Note: The driver may place black borders around the displayed image, as needed.


Click the list to specify where to apply these colour correction settings.

•	All applies settings to your Windows desktop and to video playback.

•	Desktop applies these colour correction settings to your Windows desktop.

•	Overlay applies these colour correction settings to video playback using an overlay.

•	Full Screen Video applies these colour correction settings to full screen video playback.


Click the list to select the colour channel affected by the sliders or curve control. You can adjust the red, green, and blue channels individually or the composite channel all at once.


Shows a graphical representation of the colour correction curve.

Input values are represented along the x-axis and shown numerically in the In edit box. The adjusted output values are represented along the y-axis and are shown numerically in the Out edit box.

If the Colour profile option is set to Standard Mode, this curve changes dynamically as you adjust the Contrast, Brightness, or Gamma values using the sliders.

If the Colour profile option is set to Advanced Mode, you cannot use the Brightness/Contrast/Gamma sliders but you can modify this curve in real-time by using any one of these methods:

•	Click the curve to create a control point on it. Repeat for additional points you need to add.

•	Click the curve and drag the mouse to modify the curve, which also dynamically modifies the values in the In and Out edit boxes.

•	Enter a value that is less than or equal to 1.00 in the In and/or Out edit boxes.

•	Select one or more control points and then press the arrow keys on your keyboard to adjust the curve and numeric values in the In/Out edit boxes.

•	To insert several control points, click the curve to select a point and then press Ins (Ins key on your keyboard) one or more times, depending on the number of points you want to add, which is limited by any other points that may already exist on the curve.

•	To remove a control point, select the point and drag it out of bounds or select the point and press Del.

•	To select multiple control points, you can either hold down the Ctrl key and select the points you want with your mouse; or left click and drag the mouse around the items to create a box that selects the items.

If you have loaded an ICC profile, the colour correction curves loaded from the ICC profile are displayed in the graph. Use a professional publishing application to perform colour matching based on information in the ICC profile.


Shows the input value for the current mouse position or control point in the curve graph.


Shows the output value for the current mouse position or control point in the curve graph.


#Displays a list of available colour correction profiles.

•	Standard Mode allows you to specify colour correction settings using the Brightness, Contrast, and Gamma sliders.

•	Advanced Mode allows you to specify colour correction settings by manually inserting, dragging, and removing control points along the curve shown in the graph.

•	Note that when this option is enabled, the settings available from the sliders do not apply.

•	ICC Profile Mode uses the colour correction curves imported from the specified ICC profile. After you select this mode, click Import to load the profile.

Note that when this option is enabled, the settings available from the sliders do not apply.

Note: Custom settings you may have saved are also shown in this list. To activate a custom profile, select it from the list.


Click to specify the filename of the ICC profile to use.


Click to toggle screen menu editing.


Displays list of hidden screens when screen menu editing is on.


Use these options to determine the placement of the image on your flat panel display when running at resolutions lower than the flat panel's maximum supported resolution. The "scaling" options are available for flat panels that support multiple native resolutions.


Use this option to force your NVIDIA GPU fan to permanently run at the maximum level and ignore the GPU temperature or performance mode.

Note that the fan generates a constant noise level in this mode.


Use overlay timing graphs on any Direct3D application.
The graph shows the time spent for each frame in rendering, driver activity, and GPU processing. It is constantly updated to show timings for the most recent 256 frames.
Timing is measured along the vertical axis with markers from top to bottom as follows (frames per second):

•	100 (10 fps)

•	75 (13 fps)

•	50 (20 fps)

•	25 (40 fps)

•	0 (infinite)

Timings for four different processes are indicated by colour:

•	Yellow indicates total time to render the frame

•	Red indicates time spent in the driver.

•	Blue indicates driver time waiting for the NVIDIA GPU

Green indicates GPU idle time.


When in server mode, this option treats the signal coming from the external synchronization generator as an interlaced signal. Synchronization pulses will occur on even display fields.


Indicates the refresh rate (in Hz) at which the frame lock graphics card generates synchronization pulses.

Either select Auto to instruct the graphics card to automatically lock to the nearest refresh rate or manually specify a refresh rate for full control.


Sync and connection status group shows the current status of the frame lock graphics card.

Sync ready is the synchronization signal from the GPU that is output.

•	Timing sync bit refers to the presence of a timing synchronization through the frame lock ports.

•	Stereo sync specifies synchronization from the VGA card, which is used if there is no frame lock or house synchronization.

•	In is the input connector for the frame lock synchronization signal.

•	Out is the output connector for the frame lock synchronization signal.

•	House sync is the synchronization signal received from the BNC connector.


When this option is enabled, the frame lock graphics card is configured as a client system that uses the frame lock synchronization signal generated by a server located on another graphics card.


To conserve battery power, SmartDimmer allows you to control the brightness of your digital display while it is active or idle.


Enables SmartDimmer. This option is available only in battery mode.


Adjusts the maximum brightness level available on the digital display. This brightness level is used when the system is active.


Adjusts the minimum brightness level available on the digital display. This brightness level is used when the system is idle.


Displays current brightness level of the digital display screen.


Forces your NVIDIA GPU fan to run at a medium speed. At this speed, the fan generates a constant noise level, unless the GPU exceeds the safe operating temperature and must switch to a higher fan speed.


Overdrive compensation controls brightness and contrast. Adjust overdrive to increase brightness while decreasing contrast, or increase contrast while decreasing brightness. This helps eliminate video edge bowing, due to large swings in brightness. The slider will help moderate the extreme variance, eliminating the bowing, at the expense of reducing contrast.


Use this control to adjust overscan and underscan to compensate for HDTV content.


Click to change colour settings


Select a single display or display pair. The selected display combination will appear in the graphical representation below.


Select your preferred nView display modes here. nView display modes can be one of the following.

•	Single display mode indicates that only one of your connected displays is used.

•	Clone mode indicates that both displays in the display pair show images of the same desktop.

•	Horizontal Span mode indicates that both displays in the display pair function as one wide virtual desktop. The width of each display is half the width of the total virtual desktop width.

•	Vertical Span mode indicates that both displays in the display pair function as one tall virtual desktop. The height of each display is half the height of the total virtual desktop height.

•	Dualview mode indicates that both displays in the display pair function as one virtual desktop. Unlike Horizontal Span or Vertical Span mode, Dualview treats each display as a separate device. This means that the taskbar will not be stretched across displays and 3D applications are not accelerated as efficiently as when the application spans displays.


Enables Automatic overclocking and dynamically adjusts the NVIDIA GPU clocks to provide the best performance for your system configuration.


In server mode, this is the signal type associated with the external synchronization generator.

Supported signal types are:

•	Composite Auto-detect indicates that the external synchronization generator is sending a composite signal, as used in NTSC, PAL or HDTV sources. In this mode, the frame lock graphics card will attempt to automatically classify the signal as bi-level or tri-level.

•	Composite Bi-level indicates that the external synchronization generator is sending a bi-level composite signal, as used in NTSC or PAL sources.

•	Composite Tri-level indicates than the external synchronization generator is sending a tri-level composite signal, as common in HDTV sources.

•	TTL indicates than the external synchronization generator is sending a TTL synchronization signal.

Note: The maximum input voltage should be less than 3.3V.

Note: Click Detect to auto-detect the type of incoming synchronization signal.


In server mode, click Detect to auto-detect the incoming signal type associated with the external synchronization generator.


Specifies that the graphics card is used as the server that generates the frame lock synchronization signal.

If a synchronization generator is attached to the BNC connector, the graphics card will genlock to the external synchronization source.


In server mode, specifies the rate (in Hz) at which the external synchronization generator pulses are being received through the BNC connector. This value is accurate to within +/- 0.01 Hz.

Note: Synchronization rates greater than 200 Hz are considered invalid.


In server or client mode, specifies the refresh rate (in Hz) at which the graphics card generates synchronization pulses. Select one of the predefined rates from the list or enter a custom refresh rate for finer control.

Note: Custom refresh rates are limited to within +/- 1.5 Hz of the predefined options.


In server mode, treats the signal coming from the external synchronization generator as an interlaced signal. Synchronization pulses will occur on display field one.


Click to send a test signal from the server to the clients. This resets the universal frame counter, which is part of the OpenGL NV_swap_group extension.


Forces the NVIDIA GPU to use a NULL pixel shader for fixed-function pixels. This results in the frame rate increasing for applications that are pixel-processing bound.


Forces the NVIDIA GPU to use a NULL shader for PS 1.x shaders. This results in the frame rate increasing for applications that are PS 1.x shader-bound.


Forces the NVIDIA GPU to use a NULL shader for PS 2.x shaders. This results in the frame rate increasing for applications that are PS 2.x shader-bound.


Forces the NVIDIA GPU to use the lowest MIP level available for textures. This results in the frame rate increasing for applications that are limited by texture bandwidth or filtering.


Use the slider to adjust the texel (texture elements) origin between the upper left corner and the centre of the texel.


Select the display format of the temperature graph.


Select the display format of the performance graph.


Click to adjust overscan so that the desktop appears larger on the TV.


Click to adjust overscan so that the desktop appears smaller on the TV.


Click these buttons to move the desktop left, right, up, and down on the TV. Then click Apply to save the position.


Enable this check box if you want to set resolutions that are lower than your current screen resolution when using the above screen resolution slider. This can cause the original visible area of your display to appear zoomed or allow you to pan around the desktop, depending on the capabilities of your display.


Adjustments you make here are noticeable only when playing video and when the application is using hardware overlay.


Adjustments you make here are noticeable only when playing video in full screen mode.


Click to select an application profile to modify.


Click to add a new application profile.


Click to modify the selected application profile.


Click to remove an existing application profile.


Click to restore the settings for the NVIDIA predefined application profile.


The driver extension string has been trimmed for compatibility with the application.


Move the slider to enable mipmaps on applications that do not support mipmaps.

•	None means do not force mipmaps on application that do not support mipmaps.

•	Bilinear results in better image quality with better performance.

•	Trilinear results in good image quality with lower performance.


Displays the current profile name in use.


Select one or more applications that you want to associate with the current profile.

To create a driver profile that affects all applications, select Global driver profile from the list.


Browse the folders to add an application to the associated list of applications.


The zoom control lets you scale the rendered video.

Click to select the display to zoom. Video Overlay sets the zoom selection to the primary display on which the overlay video is rendered.


The zoom control lets you scale the rendered video. Click to select the display to zoom.

•	Video Overlay sets the zoom selection to the primary display on which the overlay video is rendered.

•	Both applies the zoom selection to the both the primary and the secondary display on which the video is rendered.


Select Display adapter scaling if you want lower-resolution images scaled to fit the flat panel.

For example, if your flat panel has a maximum resolution of 1400x1050, an image with a resolution of 1024x768 will be scaled to appear on the screen at a 1400x1050 resolution. Display adapter (i.e., your graphics card) scaling will be used for this "pixel stretching" operation.


Select Centred output if you want to display lower-resolution images "as is" in the centre of the flat panel.

For example, if your flat panel has a maximum resolution of 1400x1050, an image with a resolution of 1024x768 will be displayed in the centre of the screen at a 1024x768 resolution with black borders.


Monitor scaling is similar to display adapter scaling, except that it uses the default "pixel stretching" method of the flat panel display instead of the display adapter.


Select Fixed Aspect Ratio Scaling if you want lower-resolution images scaled to fit the flat panel but preserve the aspect ratio of the image.

For example, if your flat panel has a maximum resolution of 1680x1050, an image with a resolution of 1024x768 will be scaled to appear on the screen at a 1400x1050 resolution with black borders.


Click to perform auto-detection of the refresh rate to use for Frame Synchronization.


Specifies that you want to allow only manufacturer-specified clock frequencies for NVIDIA GPU and video memory.


Specifies that you want to allow NVIDIA software to determine and dynamically set the highest safe clock frequencies for NVIDIA GPU and video memory.


Specifies that you want to manually determine and set clock frequencies for NVIDIA GPU and video memory.


Specifies that you want to show advanced profile settings in the list.

Note: This option is intended for advanced users.


Application profiles list all available profiles. Each profile is in one of the three statuses:

•	Default means the profile is pre-defined.

•	Active means the profile is currently used by the driver.

•	Inactive means the profile is currently not used by the driver. Some other profile is active for this application.


Application profiles list all available profiles. Each profile is in one of the four statuses:

•	Default-Active means the profile is active, pre-defined and is not yet modified.

•	Default-Inactive means the profile is pre-defined and is not yet modified.

•	Active means the profile is currently used by the driver.

•	Inactive means the profile is currently not used by the driver. Some other profile is active for this application.


Use the Auto-select option to automatically select any display, which is not currently playing video in a window (hardware overlay), to play video in full-screen mode. To disable full-screen mode, select Disable.


Specifies vertical synchronization in Direct3D and OpenGL.

•	Off disables vertical synchronization.

•	On enables vertical synchronization.


Allows the application to select its own driver settings.


Your system has multiple NVIDIA graphics processing units (GPUs) on multiple graphics cards. Each of the multi-GPU-compatible graphics cards on your system is shown in the list below.

•	To enable multi-GPU rendering, select the option and specify the graphics cards to use for this rendering method

Note:  The graphics cards used for multi-GPU rendering must be of the same type.

Note:  Ensure the selected graphics cards are securely seated in your computer’s PCI Express slots and properly connected. An additional Video Link connector provides the best performance.

•	When you disable multi-GPU rendering, the driver selects the GPU(s) to use for single-GPU rendering.


Enables multi-GPU rendering.

Note: When you disable multi-GPU rendering , the driver selects the GPU(s) to use for single-GPU rendering.


Each multi-GPU-compatible graphics card installed in your system is shown in this list.

1.	Specify which of these graphics cards to use for multi-GPU rendering.

Note:  The graphics cards used for multi-GPU rendering must be of the same type.

Note:  Ensure that the selected graphics cards are securely seated in your computer’s PCI Express slots and properly connected. An additional  Video Link connector provides the best performance.

2.	To apply these settings, click OK or Apply. You will be prompted to restart your computer.

Note: For Alternate frame rendering mode, select an even of number of GPUs. In this case, any remaining GPU is ignored.


If you enable multi-GPU rendering method, these controls allow you to modify the multiple-GPU rendering options.


Shows the current multi-GPU rendering mode.

•	In Split-frame rending mode, each frame is divided into horizontal strips, with each GPU responsible for rendering one strip.

•	In Alternate frame rendering mode, consecutive frames are rendered by two separate groups of GPUs. Each group processes alternating frames and operates on each frame as in split-frame rendering mode.

•	In Auto-select mode, the driver automatically selects the multi-GPU rendering mode to use.


Click this link to open the Performance and Quality Settings page, where you can change the multi-GPU rendering mode.


Enable this option to show dividing lines around each portion of the split frame rendered by different GPUs.


Enable this option to automatically adjust the size of the split frames rendered by different GPUs based on complexity within the scene.


Select the source (Desktop or Test pattern) from which you want to send the graphics card output to SDI (Serial Digital Interface).

•	To configure the Desktop region, click Change Desktop Region.

•	To configure the Test pattern, click Select Test Pattern.

Note: These options will be unavailable if an application has seized control of the SDI output.


Specify the signal format for the outgoing SDI (Serial Digital Interface) video stream. The signal format controls the video resolution, field rate, and SMPTE (Society of Motion Picture Television Engineers) signaling standard for the outgoing video stream.


Specify the data format for the outgoing SDI (Serial Digital Interface) video stream. The data format controls the colour model, data packing, and alpha or z components in the outgoing video stream.


Specify the SDI (Serial Digital Interface) colour profile containing the colour conversion, gamma correction settings, and channel bias for the outgoing SDI video stream.

Click Edit to select among listed colour profiles, create a new one, or view an existing profile.


Click to edit, create, or view a colour profile. Then select on of these options:

•	New custom colour profile from:

Blank Template

Using <selected profile> Values

•	Open a file containing a custom profile.

•	Save As a custom profile to a file.

•	Modify a custom colour profile.

•	Rename a custom colour profile.

•	Delete a custom colour profile.

•	Properties for a predefined or custom profile.

Note: Some options are unavailable when a predefined profile is selected.


Specifies that the desktop region should be sent to SDI (Serial Digital Interface) output.


Shows a thumbnail preview of the desktop region to be used for SDI (Serial Digital Interface) output.


#Click to open a dialogue box where you can select the desktop region to be used for SDI (Serial Digital Interface) output when applicable.


Specifies that the test pattern should be sent to SDI (Serial Digital Interface) output.


Shows a thumbnail preview of the test pattern to be used for SDI (Serial Digital Interface) output.


Click to select the test pattern to be used for SDI (Serial Digital Interface) output when applicable.


Click to specify the video output area, which configures the SDI (Serial Digital Interface) output to ensure video output will display legibly regardless of how much of the TV monitor’s overscan area is visible.

•	Full size displays the output to the entire video resolution.

•	Safe Action centre scales the output to approximately 90% of the video resolution. This ensures that action is visible (such as at a sporting event) even on displays on which the video area is not entirely visible.

•	Safe Title centre scales the output to approximately 80% of the video resolution. This ensures production titles are legible even on displays on which the video area is not entirely visible.


Select the active timing source for synchronization. Available source options depend on the external timing sources connected to the graphics card:

•	Auto-detect instructs the graphics card to automatically select from the available timing sources. If more than one external timing source is connected, auto-detection favors SDI IN over COMP IN. If no external sources are connected, auto-detection uses internal timing.

•	Internal instructs the graphics card to use internal timing. In this mode, the graphics card is free-running and ignores all external timing sources.

•	COMP IN instructs the graphics card to genlock to the external composite timing source attached to the COMP IN connector on the graphics card. This option is only available when a composite source is connected to the COMP IN connector.

•	SDI IN instructs the graphics card to genlock to the external SDI timing source attached to the SDI IN connector on the graphics card. This option is only available when an SDI timing source is connected to the SDI IN connector.

Note: If the auto-detection returns undesirable results, the synchronization source can be manually specified.


Classifies the type of signal being received from the active synchronization source. The only supported option when genlocking to an auto-detected or internal timing source is:

Auto-detect instructs the graphics card to automatically classify the incoming timing signal.

Note: If the auto-detection returns undesirable results, the synchronization source and signal type can be manually specified.


Classifies the type of signal being received from the active synchronization source.

Supported signal types when genlocking to an external source connected to COMP IN are:

•	Auto-detect indicates that the external synchronization generator is sending a composite timing signal, as typically used in NTSC, PAL or HDTV sources. In this mode, the graphics card will attempt to automatically classify the signal as bi-level or tri-level.

•	Bi-level indicates that the external synchronization generator is sending a bi-level composite timing signal, as is found in NTSC or PAL sources.

Tri-level indicates than the external synchronization generator is sending a tri-level composite timing signal, as is typical in HDTV sources.

Note: If the auto-detection returns undesired results, the synchronization signal type can be manually specified.


Classifies the type of signal being received from the active synchronization source. Supported signal types when genlocking to an external source connected to SDI IN are:

•	Auto-detect indicates that the external synchronization generator is sending a digital timing signal. In this mode, the graphics card will attempt to automatically classify the signal as standard definition (SD) or high definition (HD).

•	SD indicates that the external synchronization generator is sending a standard-definition digital timing signal, as used in SDTV.

HD indicates that the external synchronization generator is sending a high-definition digital timing signal, as used in HDTV.


Click to access advanced diagnostics and fine-tuning features for the graphics card.


Graphics card status indicators reflect the current state of the indicator LEDs on the graphics card.

Vid.1 Out or Vid .2 Out

•	OFF means Video Output is not in use.

•	Blinking GREEN means Video Output is in HD (high definition) mode.

•	Blinking YELLOW means Video Output is in SD (standard definition) mode.

SDI IN (SDI Input)

•	OFF means SDI synchronization is not connected.

•	Blinking GREEN means SDI synchronization is detected in HD (high definition) mode.

•	Blinking YELLOW means SDI synchronization is detected in SD (standard definition) mode.

•	STEADY YELLOW means an SDI synchronization error has occurred.

COMP IN (Composite Input)

•	OFF means composite synchronization is not connected.

•	Blinking GREEN means composite synchronization is not detected.


Graphics Card Status

These indicators reflect the current state of the indicator LEDs on graphics card.

Fill Output or Key Output

•	OFF means Video Output is not in use.

•	Blinking GREEN means Video Output is in HD (high definition) mode.

•	Blinking YELLOW means Video Output is in SD (standard definition) mode.

SDI IN (SDI Input)

•	OFF means SDI (Serial Digital Interface) synchronization is not connected.

•	Blinking GREEN means SDI synchronization is detected in HD (high definition) mode.

•	Blinking YELLOW means SDI synchronization is detected in SD (standard definition) mode.

•	STEADY YELLOW means an SDI synchronization error has occurred.

COMP IN (Composite Input)

•	OFF means composite synchronization is not connected.

•	Blinking GREEN means composite synchronization is not detected.


Specifies the name of the colour profile.


Specifies the transform to convert from source colourspace to the SDI (Serial Digital Interface) output colourspace.

•	The colour conversion matrix is defined such that:

  Output Row[n] =

  Input Column[R] * Coefficient[R] +

  Input Column[G] * Coefficient[G] +

  Input Column[B] * Coefficient[B] + Offset

•	And meets the following criteria:

  -1.0  <= Coefficient[R,G,B] <= +1.0

  -255 <= Offset <= +255

   0.0<= Coefficient [R] + Coefficient[G] + Coefficient[B] <= 1.0

Note: The units for the source colourspace are RGB. The units for the target colourspace are established when the colour profile is created.


Enable this option to constrain luminance and colour difference output to the range of legal values for composite encoded analogue signals. When this option is not in use, the maximum luminance and chrominance output range is used.

Note: In an 8-bit component encoding scheme, the maximum luminance / colour difference output range will be 1 <= Y/Cb/Cr <= 254.


Specifies the gamma correction value for the Red component of the RGB source stream that is sent to SDI (Serial Digital Interface) output.

Note: Enable the Lock all channels option to simultaneously edit the Red, Green, and Blue channels.


Specifies the gamma correction value for the Green component of the RGB source stream that is sent to SDI (Serial Digital Interface) output.

Note: Enable the Lock all channels option to simultaneously edit the Red, Green, and Blue channels.


Specifies the gamma correction value for the Blue component of the RGB source stream that is sent to SDI (Serial Digital Interface) output.

Note: Enable the Lock all channels option to simultaneously edit the Red, Green, and Blue channels.


Enable this option to simultaneously edit the Red, Green, and Blue channels. This option ensures that all channels in the RGB source stream have the same gamma correction values.


Shows a plot of the Red, Green, and Blue colour correction curves for the RGB source stream.


SDI desktop region specifies the desktop subregion to send to SDI (Serial Digital Interface) output. To modify the output subregion, follow these steps:

1.	Click the selection rectangle.

2.	Use the mouse actions listed below, as needed; or directly edit the numeric values.

Use this mouse action	To

Left mouse click + drag on rectangle	Move rectangle

Right mouse click + drag within rectangle	Move rectangle

Mouse wheel	Resize rectangle

Left mouse click + drag on handle	Resize rectangle

Left mouse double-click	Resize rectangle to maximum


Click to fine tune the signal delay between the synchronization source and the SDI output. This modification accommodates post-processing and timing delays in the transmission chain.


Click to fine tune the HSYNC (horizontal synchronization) delay between the synchronization source and the SDI(Serial Digital Interface) output. This modification accommodates post-processing and timing delays in the transmission chain.


Click to fine tune the VSYNC (vertical synchronization) delay between the synchronization source and the SDI (Serial Digital Interface) output. This modification accommodates post-processing and timing delays in the transmission chain.


Instructs the graphics card to switch output to the default video mode when the system detects loss of synchronization.


Instructs the graphics card to switch output to the specified video mode when the system detects loss of synchronization.


Specifies the video mode to which the graphics card switches when the system detects loss of synchronization.


Enables driver support for enhanced instructions used by certain CPUs supporting additional 3D instructions that complement your NVIDIA GPU and improve performance in 3D games or applications.

•	On enables support for additional 3D instructions in the drivers that complement your NVIDIA GPU and improve performance in 3D games or applications.

•	Off disables support for these additional 3D instructions in the drivers, which can be useful for comparing performance or for troubleshooting.


Allows the OpenGL driver to allocate one back buffer and one depth buffer at the same resolution of the display.

•	On allows OpenGL applications that create multiple windows to use video memory more efficiently and improve performance.

•	Off allows the OpenGL driver to allocate a back buffer and depth buffer for every window created by an OpenGL application.


This option sets aside as much memory as possible for use by texture maps.

•	On increases performance for highly texture-intensive applications but at the expense of a minor amount of performance for non-textured applications.

•	Off disables the maximise texture memory feature.


Enables gamma correction for antialiased lines.

•	On allows gamma-corrected antialiased lines to consider variances in the colour display capabilities of output devices when rendering smooth lines.

•	Off disables gamma correction for antialiased lines.


Early z-test is recommended for applications whose performance is limited by polygon fill. It tests if a polygon is entirely obscured by a previously rendered object. If it is obscured, all further processing of that polygon is bypassed.

•	On enables early z-test for optimised rendering.

•	Off disables early z-test.


Determines whether or not textures of a specific colour depth are used by default in OpenGL applications.

•	Auto-select uses textures of the colour depth at which your desktop is currently running.

•	The 16 bpp and 32 bpp options force the use of textures of the specified colour depth, regardless of your desktop settings.


Determines the buffer-flipping mode for full-screen OpenGL applications.

•	Auto-select allows the driver to determine the best method based on your hardware configuration.

•	Block transfer forces bit block transfer of rendered data.


Allows the NVIDIA GPU-based graphics card, running in a PCI compatible mode, to use up to the specified amount of system memory for graphics data. This memory is used in addition to the memory on the graphic card itself.

Note: This setting only applies to PCI, PCI Express, and AGP cards running in PCI-compatibility mode.

Note: The maximum amount of system memory that can be allocated to the graphics card is proportional to the amount of physical memory in your computer. The more system memory there is on your computer, the more memory that can be allocated to your graphics card.


Specifies the width of the horizontal blanking period during which the synchronization pulse triggers horizontal re-scanning.


Specifies the horizontal blanking period that occurs between the end of the active period and the beginning of the synchronization pulse.


Specifies the blanking period that occurs between the end of the synchronization pulse and the next active period.


Specifies the vertical blanking period that occurs between the end of the active period and the beginning of the synchronization pulse.


Specifies the blanking period during which the synchronization pulse is active.


Specifies the blanking period that occurs between the end of the synchronization pulse and the next active period.


Indicates how many times per second the electron beam in the picture tube is moved from top to bottom in the case of a CRT (analogue display), or more generally, the frequency at which the entire screen is refreshed.

Note: This frequency is limited by the display's maximum horizontal scan rate and the current resolution, as higher resolution means more scan lines.

Note: The value should not exceed the display's maximum vertical scanning frequency.


Select this check box to specify interlaced scanning, where the graphics system draws even scan lines during the first field in a frame and odd scan lines during the second field in the frame. Unlike progressive scanning where all scan lines are updated in each frame, interlaced scanning results in a higher frame rate but at some cost to image quality as in screen flickers.


Specifies horizontal advanced timing adjustments.


Specifies vertical advanced timing adjustments.


Indicates the number of all visible pixels in one vertical line.


Pixel clock indicates how many millions of pixels are output per second. In other words, this is the frequency at which the display receives pixels from the graphics card. The value typically lies within a range 10 to 360 MHz, or the DAC maximum value.


Indicates the number of all visible pixels in one horizontal line.


Indicates the measure of how many scan lines a display can display in one second, expressed in kHz. This value is generally somewhere between 20 and 180 kHz.

Note: In the case of an analogue display (CRT) this value is limited by the speed at which the monitor can move the electron beam horizontally across the screen and then return it to the beginning of the next line.

Note: This value should not exceed the display's maximum horizontal scan frequency.


Click to select the display timing mode to use:

•	General Timing Formula (GTF) is a standard used by most new displays.

•	Discrete Monitor Timing (DMT) is an older standard still in use on some displays. Enable this option if your display requires DMT.

•	Coordinated Video Timing Standard (CVT) became the VESA standard on March 2003. CVT supports higher resolutions better than other timing standards.

•	Coordinated Video Timing - Reduced Blanking (CVT-RB) improves on CVT. CVT-RB offers reduced horizontal and vertical blanking periods. This feature allows a reduced pixel clock and higher frame rates.

•	EDID timing is the preferred timing mode defined by the display's Extended Display Identification Data (EDID) value. EDID is a standard data structure that defines the display's model number, timing, and other settings.

Note: Manufacturer-defined EDIDs are available only on Plug-and-Play-compatible displays.

•	Other modes such as 861B (1920 x 1080 @ 59.94) -1 and 861B (1920 x 1080 @ 59.94) -P.

861B refers to an EIA/CEA standard, and would apply to certain 861 High Definition television (HDTV) displays.

Note: -P means progressive scanning, which refers to a scheme where all scan lines are updated in each frame. In this scheme, all of the scan lines are displayed sequentially (i.e., 1, 2, 3, 4, 5, etc.). This is the method used in modern computer displays and generally produces fewer flickers in the displayed image and smoother motion for videos.

Note: -I means interlaced scanning, where the graphics system draws even scan lines during the first field in a frame and odd scan lines during the second field in the frame. Unlike progressive scanning where all scan lines are updated in each frame, interlaced scanning results in a higher frame rate but at some cost to image quality as in screen flickers.

•	Custom values. If you are an advanced user and would prefer to enter custom timing values in the fields provided, follow these steps:

1.	Select Custom values from the display mode timing list and click Apply.

2.	Enter the values you want in the various fields provided and then click Apply.

3.	When the confirmation prompt appears, click Yes. Your custom settings are now in effect.

4.	To remove the custom settings you selected, click Remove.

Note: Depending on your display timing choice, the NVIDIA driver may place black borders around the displayed image, as needed.


Your system has multiple NVIDIA graphics processing units (GPUs). The GPUs may be located on one graphics card or they may be located on multiple graphics cards.

Each GPU-compatible graphics card on your system is shown in the list below. Each graphics card with multiple GPUs on your system is shown as a single item in the list.

•	To enable multi-GPU rendering, select the option and specify which of these graphics cards to use for rendering.

Note: The graphics cards used for multi-GPU rendering must be of the same type.

Note: Make sure the selected graphics cards into are securely seated in your computer’s PCI Express slots and ensure that they are properly connected. An additional Video Link connector provides the best performance.

•	When you disable multi-GPU rendering, the driver selects the GPU(s) to use for single-GPU rendering.


Each multi-GPU-compatible graphics card installed in your system is shown in this list. Each graphics card with multi-GPUs (graphics processing units) that is installed on your system is shown as a single item in the list.

•	Specify which of these graphics cards to use for the multi-GPU rendering method. The driver automatically selects the GPUs for multi-GPU rendering.

Note: The graphics cards used for multi-GPU rendering must be of the same type.

Note: Ensure that  the selected graphics cards are securely seated in your computer’s PCI Express slots and properly connected. An additional Video Link connector provides the best performance.

•	To apply these settings, click OK or Apply. You will be prompted to restart your computer.

Note: Select an even number of GPUs for Alternate frame rendering mode. In this case, any remaining GPU is ignored.


Specifies the direction of rapid, transient change in the amplitude of a signal from the baseline during the horizontal synchronization pulse.

•	If Horizontal sync polarity is positive, the value of the horizontal synchronization pulse is higher than the baseline value.

•	If Horizontal sync polarity is negative, the value of the horizontal synchronization pulse is lower than the baseline value.

Note: You can select the Horizontal sync polarity independently from the Vertical sync polarity.


Specifies the direction of rapid, transient change in the amplitude of a signal from a baseline during the vertical synchronization pulse.

•	If the Vertical sync polarity value is positive, the value of the vertical synchronization pulse is higher than the baseline value.

•	If the Vertical sync polarity value is negative, the value of the vertical synchronization pulse is lower than the baseline value.

Note: You can select the Vertical sync polarity independently from the Horizontal sync polarity.


Move the slider to select the performance and quality enhancements settings for Direct3D and OpenGL applications.

•	High Performance results in the best performance for your applications.

•	Performance results in the optimal performance and good image quality for your applications.

•	Quality is the default setting that results in optimal image quality for your applications.

•	High Quality results in the best image quality for your applications.


Enables trilinear optimizations.

•	On enables the driver to apply trilinear optimizations for better application performance.

•	Off disables trilinear optimizations.


Select the application profile from the list of profiles.


Selects the last active profile for the chosen application.


Your system has multiple NVIDIA graphics processing units (GPUs) on multiple graphics cards. Each of the multi-GPU-compatible graphics cards installed in your system is shown in the list below.

•	To enable multi-GPU rendering, select the option and specify the graphics cards to use for this rendering method

Note:  The primary graphics card must be among the graphics cards selected for multi-GPU rendering.

Note:  The graphics cards used for multi-GPU rendering must be of the same type.

Note:  Ensure that the selected graphics cards are securely seated in your computer’s PCI Express slots and properly connected. An additional Video Link connector provides the best performance.

•	When you disable multi-GPU rendering, the driver selects the GPU(s) to use for single-GPU rendering.


Each multi-GPU-compatible graphics card installed in your system is shown in this list.

1.	Specify which of these graphics cards to use for multi-GPU rendering.

Note:  The primary graphics card must be among the graphics cards selected for multi-GPU rendering.

Note:  The graphics cards used for multi-GPU rendering must be of the same type.

Note:  Ensure that the selected graphics cards are securely seated in your computer’s PCI Express slots and properly connected. An additional Video Link connector provides the best performance.

2.	To apply these settings, click OK or Apply. You will be prompted to restart your computer.

Note: For Alternate frame rendering mode, select an even of number of GPUs. In this case, any remaining GPU is ignored.


Use the slider to set the degree of anisotropic filtering for improved image quality.

Note: Enabling this option improves image quality at the cost of performance.

•	Off. Disables anisotropic filtering.

•	1x. Results in maximum performance.

•	2x-8x. Results in improved image quality at the cost of performance.

•	16x. Results in best image quality.

Note: Availability of above settings depends on the NVIDIA GPU-based graphics card you are using. Please consult your NVIDIA user documentation for details.


Select this check box to replace video rendering using NVIDIA GPU-based hardware overlay with the software-based Windows Video Mixing Renderer (VMR). Though hardware overlay provides high quality video image and performance across all desktop colour depths, the video output is limited to a single display in nView multi-display modes such as Clone mode. Enabling Windows VMR eliminates this limitation and allows videos to be viewed in both displays.

Note: When Windows VMR is enabled, note the following:

•	If you are already playing a video, then restart the player application to see the effect of selecting the Enable VMR check box.

•	For best image quality, set the Windows desktop colour depth to 32 bits.

•	The NVIDIA Video Overlay Settings page options do not apply under Windows VMR.

•	Certain video applications offer their own settings to change the colour attributes of the video being played.


Select a colour profile to associate with this application profile.


Graphics Card Status

These indicators reflect the current state of the indicator LEDs on graphics card.

Vid.1 Out or Vid.2 Out

•	OFF means Video Output is not in use.

•	Blinking GREEN means Video Output is in HD (high definition) mode.

•	Blinking YELLOW means Video Output is in SD (standard definition) mode.

SDI Sync (SDI Synchronization Input)

•	OFF means SDI (Serial Digital Interface) synchronization is not connected.

•	Blinking GREEN means SDI synchronization is detected in HD (high definition) mode.

•	Blinking YELLOW means SDI synchronization is detected in SD (standard definition) mode.

•	STEADY YELLOW means an SDI synchronization error has occurred.

•	Blinking RED means SDI synchronization is in use but video output is not locked to it.

COMP Sync (Composite Synchronization Input)

•	OFF means composite synchronization is not connected.

•	Blinking GREEN means composite synchronization is not detected.

•	STEADY YELLOW means a composite synchronization error has occurred.

•	Blinking RED means composite synchronization is in use but video output is not locked to it.


To use an external synchronization source:

1.	Select the Use genlock check box on this page.

2.	Click to select a synchronization source from this list:

•	SDI Sync indicates that the external synchronization generator connected to the SDI Sync port should be used.

•	COMP Sync indicates that the external synchronization generator connected to the COMP Sync port should be used. In this mode, the graphics card will attempt to automatically classify the signal as bi-level or tri-level.

•	COMP Sync (Bi-level) indicates that the external synchronization generator connected to the COMP Sync port should be used. In this mode, the graphics card will interpret the incoming signal as a bi-level signal, as is found in NTSC and PAL sources.

•	COMP Sync (Tri-level) indicates that the external synchronization generator connected to the COMP Sync port should be used. In this mode, the graphics card will interpret the incoming signal as a tri-level signal, as is typical in HDTV sources.

Note: If selecting COMP Sync fails to properly classify the signal as bi-level or tri-level, select either COMP Sync (Bi-level) or COMP Sync (Tri-level) from the above list, as appropriate.


Specifies the signal format last detected on the incoming synchronization source. The signal format controls the video resolution, field rate, and SMPTE (Society of Motion Picture Television Engineers) signaling standard for the incoming timing stream.


Redetects the signal format coming from the incoming synchronization source and configures the output signal format to match. The signal format controls the video resolution, field rate, and SMPTE (Society of Motion Picture Television Engineers) signalling standard for the incoming timing stream.


Enables use of external synchronization (genlock) as timing source.


Specifies the key mask to use for output.  The key contains alpha transparency or z-depth values to use for output.


Enables projected edge blending across "projector-based" displays. This lets you compensate for luminance artifacts when output from multiple projector-based displays is overlapped to form a single, seamless display image.


To select the display edges that you want to include in projected edge blending, click the arrow buttons along the edges of the screen image.


Specifies the number of pixels from the horizontal display edges to use in projected edge blending.


Specifies the number of pixels from the vertical display edges to use in projected edge blending.


Exports desktop overlap and projected edge blending settings from the dialogue box to a file.


Imports desktop overlap and project edge blending settings from a file and populates the dialogue box with these settings.


Shows the current multi-GPU rendering mode.

•	In Auto-select mode, the driver automatically selects the multi-GPU rendering mode to use.

•	In Alternate frame rendering mode, consecutive frames are rendered by two separate groups of GPUs. Each group processes alternating frames and operates on each frame as in split-frame rendering mode.

•	In Split-frame rending mode, each frame is divided into horizontal strips, with each GPU responsible for rendering one strip.


Select trilinear optimization and then use these slider settings:

•	On enables the NVDIA display driver to apply trilinear optimization for better texture filtering performance. You can view the effect of enabling trilinear optimization on images with textures that contain coloured mipmap chains, as used in typical diagnostic applications.

Note: The effect on image quality is minimal when textures use filtered mipmap chains.

•	Off disables trilinear optimizations resulting in the best image quality.


Anisotropic optimization enables the NVIDIA display driver to substitute point-mipmap filtering for linear-mipmap filtering on certain texture stages. The setting you specify for the “Image settings” option in this list determines the texture stages that are affected. Select Anisotropic optimization and then use these slider settings:

•	On forces the use of point-mipmap filtering on all but the first texture stage when the "Image settings" option is set to "Quality". This improves performance but at some cost to image quality. The optimization is applied to all texture stages when the "Image settings" option is set to "Performance" or "High performance" for greater improvement in performance.

•	Off disables anisotropic optimizations for best image quality.


Shows a list of your current application profiles that have the same names as profiles that are about to be installed as part of your NVIDIA driver installation.

•	To keep your current profile settings, as is, select Keep for that profile.

•	To overwrite your current profile settings with those provided by the NVIDIA driver installation, select Update for that profile.


Click Keep All of My Profiles if you want to keep all of the above profiles, as is, to prevent them from being overwritten by the new settings form the NVIDIA driver installation.


Click Update All Profiles if you want to overwrite all of the above profiles with those provided by the NVIDIA driver installation.


Select multi-GPU rendering mode:

•	In Auto-select mode, the driver automatically selects the multi-GPU rendering mode to use.

•	In Alternate frame rendering mode, consecutive frames are rendered by two separate groups of GPUs. Each group processes alternating frames and operates on each frame as in split-frame rendering mode.

•	In Split-frame rending mode, each frame is divided into horizontal strips, with each GPU responsible for rendering one strip.

Note: Line(s) between horizontal strips are not visible for the user.

•	In Split-frame rending (with visible split) like in Split-frame rending mode, each frame is divided into horizontal strips, with each GPU responsible for rendering one strip.

Note: Lines between are visible for the user.

To apply these settings, click OK or Apply.


Select to enable gamma correction for full screen antialiasing.

Gamma-corrected antialiasing consider variances in the colour display capabilities of output devices when rendering smooth edges. As a result slightly inclined edges look smoother.

Note: There is a performance penalty when this option is turned on.


Run the Display Optimization Wizard to adjust your displays for optimal viewing and representation of colours.

Note: Displays in nView Clone mode cannot be optimized. If you would like to optimise these displays, change the display mode to another nView mode and then restart the wizard.


If you have a display connected and the display is not being detected, select the checkbox.


The NVIDIA driver supports a variety of stereo hardware. If you use stereo hardware other than the default, select a display mode from the list box.

•	Use shutter glasses: Select this option only if you use an ELSA 3D REVELATOR™ or compatible adapter. These adapters will translate the display signal to the standardized 3-pin-DIN used by most of available stereo hardware.

Note: You do not need to use the adapter if your graphics card has a built-in 3-pin-DIN connector.

•	Use vertical interlace monitor: Select this option if you have connected an auto-stereo flat panel that uses vertical interlace.

•	Use colour interleaved monitor: Select this option if you have connected an auto-stereo flat panel that uses colour interleaved mode.

•	Use nView Clone mode: Select this option if you have passive stereo hardware. To use this option, you need to have connected the projectors to a dual-display graphics card based on an NVIDIA GPU and enabled nView Clone mode from the nView Display Mode Settings page. One display will show the left eye of the image, the other display the right eye.

Note: This option is only available on dual-display (or multi-display) graphics cards.

•	Use on-board DIN connector: Select this option if your graphics card has a built-in 3-pin DIN connector. In this case, you do not need extra adapters such as those shipped with StereoGraphics glasses. You can connect any stereo hardware using the 3-pin-DIN connector directly to the graphics card.

Note: This option is only available on graphics cards with an on-board DIN connector.

•	Use blue-line code for StereoGraphics StereoEyes: Select this option if you use an adapter shipped with StereoGraphics StereoEyes or compatible product. These adapters translate the display signal to the standardized 3-pin DIN connector used by most of available stereo hardware.

Note:  You do not need to use the adapter if your graphics card has a built-in 3-pin DIN connector.


Select this check box to enable high-performance application rendering using multi-GPU with Scalable Link Interconnect (SLI) technology.

Compared to using a single-GPU configuration, multi-GPU with SLI technology can dramatically increase your applications' rendering performance. To enable the best possible rendering performance in multi-GPU configuration, you need the following:

•	At least two graphics cards that are NVIDIA multi-GPU-capable

•	PCI Express slots with a bandwidth of x4 or greater

•	An SLI Connector to connect the two graphics cards

Note: You do not require an SLI Connector for multi-GPU rendering. However, using an SLI Connector to connect your NVIDIA Multi-GPU-capable graphics cards yields the best rendering performance in your applications.

Additional Notes About multi-GPU Configuration:

•	The NVIDIA Display menu only shows the graphics card that is functioning as "primary".

•	The display(s) connected to the primary graphics card will be active. The display(s) connected to the "secondary" graphics card appear(s) blank because the secondary graphics card is dedicated to accelerating your primary graphics card in the multi-GPU rendering process.

•	For additional information, click the "To learn more, click here" link on this page...


You have more than two multi-GPU-capable graphics cards installed in your computer and none are connected with an SLI Connector.

1.	Select the two graphics cards that you want to work together for multi-GPU rendering.

2.	Click Apply.

Note: You do not have to use an SLI Connector for multi-GPU rendering. However, using an SLI Connector can significantly improve rendering performance in your applications.

Additional Notes about multi-GPU Configuration:

•	The NVIDIA Display menu only shows menu options for the graphics card that is functioning as the "primary" graphics card.

•	The display(s) connected to the "primary" graphics card are active. The display(s) connected to the "secondary" graphics card appear blank because the secondary graphics card is dedicated to accelerating your primary graphics card in the multi-GPU rendering process.

•	For additional information, click the "To learn more, click here" link on this page.


Select this check box (and click Apply) to display a "dashboard", which is a performance meter that appears in each of your DirectX® and OpenGL® applications so that you can dynamically view your application’s multi-GPU rendering performance.

To hide the dashboard in your applications, clear the check box and click Apply.


Select this check box to enable menu editing.


When the Enable menu editing check box is selected, this list shows the NVIDIA Display menu options you selected to hide.


Click to enable the interlaced mode for the chosen HDTV format.


Shows a real-time display of the NVIDIA SLI process adjusting the workload of each NVIDIA GPU according to the changing complexity of the scene.


Enables SLI rendering.

Note: Enabling or disabling SLI requires you to restart your computer.


Anisotropic sample optimization enables a variety of sample-related optimizations on all but the primary texture stage.  This improves performance but may have a small impact on image quality.

•	On enables the use of anisotropic sample optimization for better performance.

•	Off disables the use of anisotropic sample optimization for best image quality.


Anisotropic mip filter optimization enables the NVIDIA display driver to substitute point-mipmap filtering for linear-mipmap filtering on all but the primary texture stage.

•	On enables anisotropic mip filter optimization for better performance, but at some cost to image quality.

•	Off disables anisotropic mip filter optimization for best image quality.


Click to open a dialog box where you can select Gamma correction values to be used for SDI (Serial Digital Interface) output.


Click to select a synchronization source from the drop down list:

•	SDI Sync indicates that the external synchronization generator connected to the SDI Sync port should be used.

•	COMP Sync indicates that the external synchronization generator connected to the COMP Sync port should be used. In this mode, the graphics card will attempt to automatically classify the signal as bi-level or tri-level.

•	COMP Sync (Bi-level) indicates that the external synchronization generator connected to the COMP Sync port should be used. In this mode, the graphics card will interpret the incoming signal as a bi-level signal, as is found in NTSC and PAL sources.

•	COMP Sync (Tri-level) indicates that the external synchronization generator connected to the COMP Sync port should be used. In this mode, the graphics card will interpret the incoming signal as a tri-level signal, as is typical in HDTV sources.


Displays input signal format.


Click to detect input signal format.


Specify the type of synchronization method to be used:

•	Internal Mode. In this mode, note that a signal generator is not part of your hardware setup. When you select Internal Mode, you can manually select the SDI output signal format from the SDI signal format list.

•	External Genlock. This mode requires that a signal generator is part of your hardware setup.  The SDI source signal format is already synchronized with the SDI output signal format. Therefore, you cannot manually select any of these formats.

•	External Framelock. This mode requires that a signal generator is part of your hardware setup. You can manually select an SDI output signal format from the SDI signal format list; however, the format you select must be compatible with your SDI  source input format as displayed in the Framelock format section of this page.


Select this check box to add the most common HDTV formats to the available resolutions for your display.

A display with a DVI input can be recognized as either a digital flat panel or HDTV. HDTV formats are not available for certain older HDTV displays because your graphics card may not recognize these displays as HDTV. Selecting this checkbox resolves this issue.

Note: If you are an advanced user, you can add custom HDTV formats from the Advanced Timing page - click Advanced Timing to open the page.


SCART (from Syndicat des Constructeurs d'Appareils Radiorécepteurs et Téléviseurs) is a French-originated standard and associated 21-pin connector for connecting audio and video equipment to television sets. Also called Péritel and Euroconnector. SCART makes it easy to connect VCRs, DVD players, set-top boxes (Pay TV, analogue or digital cable, terrestrial digital TV), home computers, gaming systems and other equipment to television sets with optimal quality.


SCART (Composite) Over D-Connector is an NVIDIA adaptation to allow SCART Composite compatible signals to be output over Component video (Y-Cr-Cb).


To view a specific GPU's temperature levels, select GPU from this list.


When this check box is selected, your connected displays appear as choices on your Windows desktop menu. (To access the desktop menu, right click on your desktop.)

•	You can select any of these displays to directly access the NVIDIA display properties control panel.

•	To remove the NVIDIA display choices from your desktop menu, clear the check box and click Apply.


Select this check box to automatically determine the best scaling method for your display.

•	Digital display.  Based on your current resolution, the driver determines the best image scaling to fit your display by choosing either display adapter scaling or fixed aspect ratio scaling.

•	Analogue display.  Based on your current resolution, the driver determines the best image scaling to fit your display by choosing either auto-select scaling or fixed aspect ratio scaling.


Select this check box to display and quickly access the standard HDTV formats (720p, 480p, 1080i, 576p) from your nView Display Settings page.


If you select this option, the effect is that your Windows desktop will be larger than your display screen size.

1.	Use the slider to adjust the amount of the image you want to pan to see the entire image.

2.	You can then move your mouse towards the edges of your display to "pan" the desktop to gradually view the hidden parts of the image.

3.	Pan the display while moving your cursor over the Windows desktop.


Select this option to fit the entire Windows desktop on your display.

You can use the slider to adjust the desktop resolution to suit your needs.


The native resolution is the actual resolution of your HDTV display.


Lists the predefined CEA-861b timings and associated modes and also includes any custom timings and related modes you may have created. To use a mode, select it and click Apply.

•	861B (1920 x 1080 @ 59.94) -I and 861B (1920 x 1080 @ 59.94) -P

861B refers to an EIA/CEA standard, and would apply to certain 861 High Definition television (HDTV) displays.

-P means progressive scanning, which refers to a scheme where all scan lines are updated in each frame. In this scheme, all of the scan lines are displayed sequentially (i.e., 1, 2, 3, 4, 5, etc.). This is the method used in modern computer displays and generally produces fewer flickers in the displayed image and smoother motion for videos.

-I means interlaced scanning, where the graphics system draws even scan lines during the first field in a frame and odd scan lines during the second field in the frame. Unlike progressive scanning where all scan lines are updated in each frame, interlaced scanning results in a higher frame rate but may cause screen flicker.

•	Customizing modes. If you are an advanced user and would prefer to enter custom timing values in the fields provided below, follow these steps:

1.	Either select one of the predefined modes described above or select Custom values.

2.	Enter the values you want in the various fields on this page and click Apply.

3.	When the confirmation prompt appears, click Yes. Your custom settings are now in effect.

4.	To remove the custom settings you selected, click Remove.

Note: Depending on the settings you selected, the NVIDIA driver may place black borders around the displayed image, as needed.


Lists display timing standards to be used for optimal display performance. To use a standard, select it and click Apply.

•	Auto-Detect, the "default" setting, allows Windows to receive the proper timing information directly from the display.

Note: Some older displays may not support this feature.

•	General Timing Formula (GTF) is a standard used by most of the newer display models.

•	Discrete Monitor Timing (DMT) is an older standard still in use on some displays. Enable this option if your display requires DMT.

•	Coordinated Video Timing Standard (CVT) became the VESA standard on March 2003. CVT supports higher resolutions better than other timing standards.

•	Coordinated Video Timing - Reduced Blanking (CVT-RB) improves on CVT. CVT-RB offers reduced horizontal and vertical blanking periods. This standard allows a reduced pixel clock and higher frame rates.

•	EDID timing is the preferred timing mode defined by the display's Extended Display Identification Data (EDID) value. EDID is a standard data structure that defines the display's model number, timing, and other settings.

Note: Manufacturer-defined EDIDs are available only on Plug-and-Play-compatible displays.

Note: When using any of these display timing standards, the driver may place black borders around the displayed image, as needed.


Choose how you would like to display lower resolution images on your flat panel display.

•	Select Display adapter scaling if you want lower-resolution images scaled to fit the flat panel.

•	For example, if your flat panel has a maximum resolution of 1400 x 1050, an image with a resolution of 1024 x 768 will be scaled to appear on the screen at a 1400 x 1050 resolution. Display adapter (i.e., your graphics card) scaling will be used for this "pixel stretching" operation.

•	Select Centered output if you want to display lower resolution images "as is" in the center of the flat panel.

•	For example, if your flat panel has a maximum resolution of 1400 x 1050, an image with a resolution of 1024 x 768 will be displayed in the center of the screen at a 1024 x 768 resolution with black borders.

•	Monitor scaling is similar to display adapter scaling, except that it uses the default "pixel stretching" method of the flat panel display instead of the display adapter.

•	Select Fixed aspect ratio scaling if you want lower-resolution images scaled to fit your flat panel display but preserve the aspect ratio of the image.

For example, if your flat panel has a maximum resolution of 1680 x 1050, an image with a resolution of 1024 x 768 will be scaled to appear on the screen at a 1400 x 1050 resolution with black borders.

•	Best fit scaling automatically selects the best scaling method for your display.

Digital display.  Based on your current resolution, the driver determines the best image scaling to fit your display by choosing either display adapter scaling or fixed aspect ratio scaling.

Analogue display.  Based on your current resolution, the driver determines the best image scaling to fit your display by choosing either auto-select scaling or fixed aspect ratio scaling.


If you have an HDTV connected to your computer through a DVI connector but your HDTV it is not being detected on the nView Display Settings page, select this check box and click Apply.


If you prefer not to use multi-GPU rendering for a specific application, select Single-GPU rendering.

Note: This is not the same as completely disabling SLI. If you are trying to solve a compatibility issue, you may want to completely disable SLI by clearing the Enable SLI multi-GPU check box on the SLI page. You will then have to restart your computer.


Applications sometimes use negative LOD bias to sharpen texture filtering. This sharpens the stationary image but introduces aliasing when the scene is in motion. Anisotropic filtering provides texture sharpening without unwanted aliasing, so it’s desirable to clamp LOD bias when anisotropic filtering is enabled for better image quality.


Select this check box to disable the Full screen video display overscan mode, which is enabled by default.


Select this check box to allow unrestricted user control of the pixel clock.


Specifies that you want to show advanced profile settings in the list.

Note: This option is intended for advanced and workstation users.


Use this slider to adjust the brightness of the display when the computer is active and on battery power.


Use this slider to adjust the brightness of the display when the computer is active and plugged in.


Use this slider to adjust the brightness of the display when the computer is idle and on battery power.


Use this slider to adjust the brightness of the display when the computer is idle and plugged in.


Select this check box to enable SmartDimmer. Use the sliders to set the brightness of your display while the computer is idle. SmartDimmer will automatically adjust the brightness of your display to this level when the computer becomes idle.


Displays how much idle time must elapse before the selected display brightness level for the idle computer takes effect. To use a different setting, click the arrow and choose the time.


The Overscan shift mode works by tracking the position of the mouse cursor and slightly shifting the display when you move your cursor close to any edge of the desktop.

This mode looks just like the native HDTV resolution because it runs at the full HDTV resolution, causing certain elements of the desktop, such as the Windows taskbar, to not be visible on the screen at all times. But as you move the mouse cursor close to these desktop elements, the NVIDIA driver intelligently shifts the desktop a little in order to move those elements into view.

Use the slider to adjust the shift threshold. Shift threshold is the amount of units from the edge of the screen where the panning begins.


Underscan is a set of custom resolutions and timings that shrink the video output to fit within your HDTV screen. The default is 15% for the HD component output and 8% for DVI. There are no underscanned resolutions for the HD 480 modes. Use the slider to adjust the underscan percentage that is correct for your HDTV.


Enables triple buffering.

•	On enables the driver to maintain higher frame rates when the frame rate is less than the VSYNC (vertical synchronisation) value.

•	Off disables triple buffering


Underscan is a set of custom resolutions and timings that shrink the video output to fit within your TV screen.When the video playback is in full screen with overlay in use, the video output is overscanned by default. Use the slider to adjust the underscan percentage that is correct for your TV.


Lists the predefined CEA-861b timings and associated modes and also includes any custom timings and related modes you may have created. To use a mode, select it and click Apply.

861B (1920 x 1080 @ 59.94) -I and 861B (1920 x 1080 @ 59.94) -P

•	861B refers to an EIA/CEA standard, and would apply to certain 861 High Definition television (HDTV) displays.

-P means progressive scanning, which refers to a scheme where all scan lines are updated in each frame. In other words, all of the scan lines are displayed sequentially. This method, used in modern computer displays, generally reduces flicker in the displayed image and results in smoother motion for videos.

-I means interlaced scanning, where the graphics system draws even scan lines during the first field in a frame and odd scan lines during the second field in the frame. Unlike progressive scanning where all scan lines are updated in each frame, interlaced scanning results in a higher frame rate but may cause screen flicker.

•	Customising modes. If you are an advanced user and would prefer to enter custom timing values in the fields provided below, follow these steps:

1.	Either select one of the predefined modes described above or select Custom values.

2.	Enter the values you want in the various fields on this page and click Apply.

3.	When the confirmation prompt appears, click Yes. Your custom settings are now in effect.

4.	To remove the custom settings you selected, click Remove.

Note: Depending on the settings you selected, the NVIDIA driver may place black borders around the displayed image, as needed.


Front-end display timing parameters usually match the Windows GDI (Graphical Device Interface) standard and always match the display scan out surface visible to applications.

If you require a complex timing configuration mode – for example, a timing such as 1280x720 (720p) within a 1280x960 timing in centered scaling mode on a digital display interface – enter a front-end active value to expose the front-end timing parameter separately from the back-end timing parameter.  In this example of a digital display centered scaling mode, the GDI timing is the same or larger (for a panning desktop) than the front-end timing but smaller than the back-end timing.


Back-end display timing parameters are used to program DAC and TMDS/LVDS display processing and television encoders.

If you require a complex timing configuration mode – for example, a timing such as 1280x720 (720p) within a 1280x960 timing in centered scaling mode on a digital display interface – enters back-end active value to expose the back-end timing parameter separately from the front-end timing parameter.  In this example of a digital display centered scaling mode, the GDI timing is the same or larger (for a panning desktop) than the front-end timing but smaller than the back-end timing.

Note: If you are connected to an analogue display or a television, this option does not apply because analogue displays do not have back-end timings.  The back-end timing for a television is generated by the NVIDIA display driver.


Enables stereo shuttering.

•	On enables stereo when there is no application visible on the desktop, but users have a cluster of systems with the stereo signal driven by the primary system.

•	Off disables stereo when there is no application visible on the desktop.


Enables gamma correct antialiasing (AA).

•	On results in a better colour calculation, which helps reduce jaggies and maintains the highest level of colour reproduction of 3D images.

•	Off disables gamma correct antialiasing.


Transparency antialiasing (AA), an advanced feature, is a technique used to minimize the visible aliasing on the edges of images with transparent textures. This improvement in 3D image quality is most noticeable in objects such as vegetation, chain-link fences, and so on.

To enable this feature, use any of these settings:

Multisampling (superior performance) or

Supersampling (superior quality).


Move the slider to set the degree of antialiasing to be used in Direct3D and OpenGL applications. Antialiasing is a technique used to minimise the "stair step" effect sometimes seen along the edges of 3D objects. Your selection can range from turning antialiasing completely off to selecting the maximum amount possible for a particular application.

•	Off disables antialiasing in 3D applications. Select this option if you require maximum performance in your applications.

•	2x enables antialiasing using the 2x mode. This mode offers improved image quality and high performance in 3D applications.

•	2xQ enables a patented antialiasing technique available in the GeForce GPU family. 2xQ (Quincunx) antialiasing offers the quality of the slower, 4x antialiasing mode at nearly the performance of the faster, 2x mode.

•	4x enables antialiasing using the 4x mode. This mode offers higher image quality at the expense of some performance in 3D applications.

•	4xG enable antialiasing using the 4x, 9-tap (Gaussian) mode. This mode offers higher image quality but at the expense of some performance in 3D applications.

•	4xS enables antialiasing using the 4xS mode. This mode offers higher image quality than 4x mode but at slightly lower performance in 3D applications. This setting affects only Direct3D applications.

•	6xS enables antialiasing using the 6xS mode. This mode offers higher image quality than 4xS mode. This setting affects only Direct3D applications.

•	8xS enables antialiasing using the 8xS mode. This mode offers higher image quality than 6xS mode for Direct3D applications and 4x mode for OpenGL applications.

•	16x enables antialiasing using the 16x mode. This mode offers higher image quality than 8xS mode.

Note: Availability of the above settings depends on the NVIDIA GPU-based graphics card you are using. Please consult your NVIDIA user documentation for details.

Note: The available settings range (indicated in green) depends on the current configuration (resolution, etc). If your selected value is outside of the available range, the closest possible value will be used.


Enables multi-GPU stereo rendering.

Note: When you disable multi-GPU stereo rendering, the driver selects the GPU(s) to use for single-GPU rendering.


Enables SLI stereo rendering mode.

•	In Dedicated GPU stereo rendering, one GPU is dedicated to rendering the right-eye frame and the other GPU is dedicated to rendering the left-eye frame. This is the most efficient stereo rendering mode for SLI. If your stereo hardware does not support this mode, then the driver will attempt to use split-frame stereo rendering.

•	In Split-frame stereo rendering, each GPU alternates left-eye and right-eye frame rendering for its portion of the screen. This is the legacy stereo rendering mode for older stereo hardware. If your stereo hardware does not support this mode, then the driver will attempt to use single-GPU stereo rendering.

•	In Single-GPU stereo rendering, the driver selects the GPU to use for stereo rendering. The driver may automatically use this rendering mode if your stereo hardware does not support SLI multi-GPU stereo rendering.


Move the slider to set the degree of antialiasing to be used in Direct3D and OpenGL applications. Antialiasing is a technique used to minimize the "stair step" effect sometimes seen along the edges of 3D objects. Your selection can range from turning antialiasing completely off to selecting the maximum amount possible for a particular application.

•	Off disables antialiasing in 3D applications. Select this option if you require maximum performance in your applications.

•	2x enables antialiasing using the 2x mode. This mode offers improved image quality and high performance in 3D applications.

•	2xQ enables a patented antialiasing technique available in the GeForce GPU family. 2xQ (Quincunx) antialiasing offers the quality of the slower, 4x antialiasing mode at nearly the performance of the faster, 2x mode.

•	4x enables antialiasing using the 4x mode. This mode offers higher image quality at the expense of some performance in 3D applications.

•	4xG enable antialiasing using the 4x, 9-tap (Gaussian) mode. This mode offers higher image quality but at the expense of some performance in 3D applications.

•	4xS enables antialiasing using the 4xS mode. This mode offers higher image quality than 4x mode but at slightly lower performance in 3D applications. This setting affects only Direct3D applications.

•	6xS enables antialiasing using the 6xS mode. This mode offers higher image quality than 4xS mode. This setting affects only Direct3D applications.

•	8xS enables antialiasing using the 8xS mode. This mode offers higher image quality than 6xS mode for Direct3D applications and 4x mode for OpenGL applications.

•	16x enables antialiasing using the 16x mode. This mode offers higher image quality than 8xS mode.

•	SLI8x enables antialiasing using the SLI8x mode.  This mode effectively doubles the antialiasing capacity of the 4x mode.

•	SLI16x enables antialiasing using the SLI16x mode.  This mode effectively doubles the antialiasing capacity of the 8xS mode.

Note: Availability of the above settings depends on the NVIDIA GPU-based graphics card you are using. Please consult your NVIDIA user documentation for details.


Select SLI multi-GPU rendering mode:

•	In Auto-select mode, the driver automatically selects the multi-GPU rendering mode to use.

•	In Alternate frame rendering mode, consecutive frames are rendered by two separate groups of GPUs. Each group processes alternating frames and operates on each frame as in split-frame rendering mode.

•	In Split-frame rending mode, each frame is divided into horizontal strips, with each GPU responsible for rendering one strip.

Note: Line(s) between horizontal strips are not visible for the user.

•	In Split-frame rending (with visible split) like in Split-frame rending mode, each frame is divided into horizontal strips, with each GPU responsible for rendering one strip.

Note: Lines between are visible for the user.

•	In SLI antialiasing (SAA) mode, the driver takes advantage of SLI’s multi-GPU capabilities to effectively double the antialiasing modes of a single GPU by enabling two additional antialiasing settings: SLI8x and SLI16x.

To apply these settings, click OK or Apply.


Reporting errors may reduce performance in applications that frequently check for errors. Turning off error reporting would increase performance in these applications.


Threaded optimization will allow the driver to take advantage of multiple CPUs.

•	Auto-select allows the driver to determine the best setting for the active application.

•	Off disables threaded optimization.

•	On enables. threaded optimization.

Note: Most newer games should benefit from Auto-select or On setting.


Set up basic hot keys, and/or set up the 3D laser sight for first-person shooter games.


Anaglyphic stereo (use red-blue glasses to view).


Choose this option to enable Stereo automatically when the application starts. The hot keys can still be used to turn Stereo on or off.


Select the colour bit depth that you want to use for games.


Take the current game configurations from the configured game version, and apply them to a new game. Select the new game from the file folder window.


Undo the association of the game configuration to the new game.


Describes issues in the game that might interfere with good stereo.


Set up the hot keys to allow you to change various stereo parameters while playing a game.


Choose this option to disable Stereo.


Name of the executable or associated file used to identify this game/demo.


Choose a game to view its stereo value and compatibility rating.


Choose this option to enable and disable Stereo by using the hot keys.


Press 'Apply' button to save your settings.


Select desired action from the list.


Press 'Restore Defaults' button to restore default key binding.


Input desired hotkey for selected action.


Disables the 3D laser sight.


Enables a 3D laser sight for first-person shooter games. The sight appears on the centre of screen with proper visual depth.


3D laser sight for first-person shooter games. The sight appears on the centre of screen with proper visual depth.


Test the display capability of your system at the selected resolution, bit depth, and refresh rate.


Set this slider according to your monitor size to allow maximum separation range, and prevent excessive separation.


Select the stereo refresh rate to use when stereo is enabled and the game is played at the resolution indicated by the Resolution slide bar.


Enable/Disable fast refresh rate switching.


Select the resolution that you want to use for games.


Click to revert the panel settings to the last saved settings.


The stereo refresh rate setting will be used when a game is played at the adjusted resolution and bit depth settings.


The set stereo refresh rate will be applied to games played at all resolutions, at this colour bit depth.


View the stereo ratings, and configure stereo parameters for specific games.


Select a sight design from the internally available collection.


Set laser sight transparency. 0% = solid, 100% = completely transparent.


Indicates the game’s level of comfortable stereo viewing.


Adjust the stereo separation, or relative distance between left and right images, according to your expected comfort level.


Indicates how much added entertainment value the game has when viewed in stereo.


If selected, Anti-Aliasing will be turned off when Stereo is active.


If selected, Hardware Transformation and Lighting will be turned off when Stereo is active.


Adjust gamma value for Stereo mode.


If selected, Software Vertex Shaders will be used when Stereo is active.


Application for viewing JPS images in stereo.


Take this test to determine if you can see stereo images.